| |
Mixers
What are Mixers?
Mixers are activities that include the entire club. Kids arrive at club with a
few friends or by themselves, and they naturally will gravitate to people that
they know. After a good mixer, kids are comfortable with others in the room. A
good mixer that is led well… will draw in the kids on the edges. If we can get
everyone involved … they are invested in what is happening at club and not just
observing.
Ameba Race
Tie
several crowds of people together with a rope around their perimeter and have
them race each other's group as a large "Ameba."
Armenian Egg Crush
Kids knock their hard boiled egg against another persons hard boiled egg.
The egg that doesn’t crack wins. Have the winners face off with other winners.
Back To Back
Start by pairing up. Sit back-to-back and lock elbows with the person
behind you. Now stand up together. Next do it with 4 people, then 8, then 16,
then 32 etc.
Balloon at your back
Establish a starting line and a finish line, and have kids form teams of
four to six. Give each person a balloon to inflate and tie. Have the first two
players of each team stand back-to-back at the starting line and wedge two
balloons between their backs while the other team members simply hold their
balloons. The entire team must then walk to the finish line without dropping
any balloons. When the team reaches the finish line, have three team members
wedge three balloons between their backs. Then the entire team must walk back
to the starting line, where they should add a fourth person and balloon.
Continue until the team is transporting all their balloons without dropping any
of them. The first team to carry all the balloons across the playing area wins.
Balloon Contest
Divide the club in half. Have two different colors of balloons. Have half
of each team try to pop the other team's balloons, and the other half try to
keep their team's balloons in the air.
Balloon Gauntlet
Girls are given rolled up newspapers, and they are lined up in two single
file lines. The two lines are parallel, facing each other with approximately
three to four feet between them. The boys tie balloons to their pant belt loops
and must "run the gauntlet". That is, they must run between the two
lines of girls who try to pop the balloons by hitting them with the newspapers.
The object is to see which boy(s) can avoid having their balloon popped.
Balloon Golf
Use low profile boxes for the holes, balloons for the balls, foam pipe
insulation for the clubs. See how many swings it takes to get in the hole.
Balloon Pop Relay
Participants line up, run to a chair across the room, blow up a balloon,
pop it by sitting on it and run back. First team that finishes wins. The less
people you have on each team, the better. Kids will get bored if they stand in
line too long.
Balloon Rockets
Divide kids into groups of 5. Give them all the supplies they need to make
a balloon rocket. They will need one toilet paper tube, four large balloons,
four clothes pins and tape. Balloons are taped to the toilet paper tube.
Clothes pins are used to seal the end of balloons until take off. Attach twine
to the other side of the room and pull it taught across the room. Insert end of
twine through rocket tube and let them fly. Set up more than one twine runway
in order to have races.
Barnyard
This is a good game to divide people into teams. Have pre-made cards for
more than enough kids. Come up with as many animals as you want teams. If you
want four teams, have four animals. If you predict 35 kids that night make
forty cards, four groups of ten. Each group of ten cards will have a particular
animal written on it (so you will have 10 chicken cards, 10 cow cards, 10
donkey cards and10 pig cards). Hand out cards randomly to the kids and tell
them to not tell anyone their animal. When you give the signal, have them make
the sound of their animal as loud as possible until they find their entire
group. The first group to totally find each other wins.
Birdie on the Perch
All girls stand in a circle, and the guys form a circle around them. Everyone
must be paired off with someone of the opposite sex in the opposite circle.
When the music plays, the girls walk clockwise and the guys walk
counterclockwise. When the music stops, they must find their partner, and the
girl must sit on the guy’s knee. The last couple to find each other will be
out. A variation for this game is to have a leader calling out two parts of the
body as the music stops. For instance, “elbow to ear.” Each couple must find
their partner and touch one person’s elbow to the other’s ear.
Bite the Bag
Everyone lines up in rows. In front of each row is a paper grocery bag.
Without touching the ground with hands elbows or knees they must bite the bag
& pick it up. If a person fails to pick up the bag, they are out. For each
round have a bag ready that you have cut shorter. By the end a few may be
picking up a paper off the floor with their mouth.
Body Spelling
Divide into two groups. Give a person a phrase like "blow your
nose." They must relate the phrase to their group a letter at a time using
their body to form the letters (no finger spelling). As a variation, time the
group. The group who has the most correct guesses wins.
Boy Relay
The boys line up in several teams. The girl members of their teams divide
in half and each half lines up one side of their boys’ team. So you have a line
of with a short line of girls on each side of them. At a signal, four girls
from each team (two from each side of the boys) pick up the first boy. One girl
takes one leg, another the other leg and one girl takes each arm. They ten
carry the boy across the room and deposit him on a chair. The girls race back
to the team, get to the end of the line and the next four carry the next boy.
First team to carry all boys across is the winner. Girls will have to carry more
than one boy.
Bring Me
Four teams find items that are announced from up front. Items might
include: 5 fruit of the loom tags, longest belt chain, biggest ball of gum,
family pictures, love letter, etc. Really think through things they can come up
with and have only one person from each team to deliver the items.
Bubble Gum Sculpture
Materials: bubble gum and a towel or two. Divide your group into groups of
4 or 5. Get two volunteers out of each group. (Don't tell them what they're
volunteering for) Give them a plate or flat dish(we used cookie sheets). Give
everyone bubble gum, and tell them to chew as quickly as possible. Have them
chew it only until it is soft, and then give it to the volunteers in their
group, and start chewing the next piece. As the group is chewing, the
volunteers need to be working on their sculpture. Set a time limit of 10
minutes. Give them creative ideas of what to make such as pizza, turtle, etc.,
but it has to be something difficult. Have someone judge the sculptures.
Burrito Races
Divide into small groups of 5 to 7 people. Each group is given supplies to
make a burrito racer… frozen burrito, 4 wood screws for axles, 4 washers for
wheels, toothpicks, raisins, celery, carrot, etc. Be creative with the items to
decorate the racer. For the race, get 2 12 ft. plastic rain gutters (these
double for ice cream troughs later in the year). Lift both rain gutters to the
same height and let the cars go. The burrito racers tend to fall a part but
that’s half the fun.
Butt Bumpers
Everyone grabs ankles and tries to knock others over by bumping into them.
If you get knocked over you are out.
Camera Cram
Mount a camera on a tripod. This can be a class competition. Explain to
them they must try to fit as many people as possible into the view of the
camera just like they were cramming into a phone booth. The winner is team with
most in the picture.
Candy Teams
This game works very well as a mixer for large crowds. Gather a few
distinctly different types of candy and tape them under the chairs of your
audience before the meeting. Keep in mind when deciding how many types of candy
you use that you will want the teams to be as evenly numbered as possible. Have
your MC explain the activity as follows:
1. Groups must look underneath their seat, grab the candy bar and then find the
other people in the room with that candy bar.
2. Once all team members have found their group, they must eat their candy and
present their wrappers to one person on the team who will bring them all to the
MC.
This gets the crowd up and interacting and provides a boost of energy to your
meeting. It is also a good idea to have some high energy back ground music.
Card Questions
Use a deck of cards to divide into groups and answer questions. Card 1
answers question 1, card 2 answers question 2 and so on.
What is 1 achievement you’re proud of?
If you could change 2 things about school, what would you change?
What are 3 ways to make you laugh?
What is your routine be4 you go to school in the morning?
What were you doing in 1985? be specific as you can.
What are your top 6 movies of all time?
What is your favorite thing to buy at a convenience store like 7-eleven?
How would you describe the perfect d8 (date)?
What were your favorite tv shows when you were 9? Why?
Where do you see yourself 10 years from now? Explain.
Charades On The Wall
Before the game create a list of one or two syllable words. Clear a large
space on the wall. Form 2 teams. Have each team choose a representative to
start the game. Explain to kids that you'll show their selected team members a
word that they must convey to their team. Tell the kids they must convey the
word in only one way: by using their heads as imaginary pencils to spell the
words on the wall. Play several rounds so each team member gets a turn at
writing on the wall. The team that's able to guess the correct answers in the
shortest amount of time wins
Cheese Dishes
Divide into 2 teams with a spokesperson for each side. Alternate listing
one dish having cheese as an ingredient. No dish can be repeated. Each team has
5 sec. to give their answer.
Chocolate Bar Scramble
Great game for groups of 6-10. Place a chocolate bar in the center of the
table. The candy should stay in its wrapper and, to make the game last longer,
you could wrap the candy in gift-wrapping paper as well. Each person sitting
around the table takes a turn at rolling the dice. The first person who rolls a
six gets to start eating the candy bar -- but only after he puts on a pair of
mittens, a cap, a scarf; only after he runs once around the table; and only
with a knife and fork. While he is getting ready (according to the instructions
above) to eat the candy bar, the group keeps taking turns rolling the dice. If
someone rolls a six, then the person who rolled the six before him relinquishes
his right to the candy bar, and the second person must try to eat the candy
before someone else rolls six. The game is over when the candy bar is finished.
Christmas Carol Quiz
1. Bleached Yule
2. Castaneous_colored Seed Vesicated in a Conflagration
3. Singular Yearning for the Twin Anterior Incisors
4. Righteous Darkness
5. Arrival Time2400 hrs _ WeatherCloudless
6. Loyal Followers Advance
7. Far Off in a Feeder
8. Array the Corridor
9. Bantam Male Percussionist
10. Monarchial Triad
11. Nocturnal Noiselessness
12. Jehovah Deactivate Blithe Chevaliers
13. Red Man En Route
to Borough
14. Frozen Precipitation Commence
15. Proceed and Enlighten on the Pinnacle
16. The Quadruped with the Vermillion Probiscis
17. Query Regarding Identity of Descendant
18. Delight for this Planet
19. Give Attention to the Melodious Celestial Beings
20. The Dozen Festive 24 Hour Intervals
Answers: (Don’t include these on the quiz . . . duh!)
1. White Christmas
2. Chestnuts Roasting on an Open Fire
3. All I Want for Christmas is My Two Front Teeth
4. O Holy Night
5. It Came Upon a Midnight Clear
6. O Come, All Ye Faithful
7. Away in a Manger
8. Deck the Hall
9. Little Drummer Boy
10. We Three Kings
11. Silent Night
12. God Rest Ye, Merry Gentlemen
13. Santa Claus is Coming to Town
14. Let it Snow
15. Go, Tell It on the Mountain
16. Rudolph, the Red_nosed Reindeer
17. What Child is This?
18. Joy to the World
19. Hark! The Herald Angels Sing
20. The Twelve Days of Christmas
Christmas Gift Exchange
Have everyone bring a wrapped gift. The gift can be a used item or
something they buy for $3 or less. Have the group sit in a circle with the
gifts in the center. Have the first person pick a gift and open it. The next
person can take that gift or pick a wrapped gift. If someone takes a gift that
you chose, you must pick a new wrapped gift at that time. When everyone has a
gift, start round two by having everyone stand. They then trade gifts (they may
not say no to a trade) for one minute. You can not trade directly back. Only through
a third party trade can you get that gift again. In round three have everyone
sit in a circle and pass their gift 2 people to the left. Round four is where
you trade again but only if you want to trade.
Cinderfella
Each girl takes off a shoe. Mix them up, blindfold guys. Girls must remain
seated and verbally guide their guy to find their shoe across the room and come
back to put it on her.
Circle to the center
Circle around an empty garbage can holding hands. If you touch the can or
the can touches you in any way, you are out, and if you break hands with the
person next to you, you both are out. And the last man (or woman) standing
wins.
Clothespin bite relay
This is set up like any relay with multiple teams, each team with 5
clothespins. Have the first person in line attach the clothespins to their
shirt, clothes, or body part, run around a certain designated point and return
to have the clothespins removed by the next person in line . . . with their
teeth! They then attach the clothespins to their own clothes and run. Team to
finish first, wins.
Clothespin Tag
Give each person 4-5 clothespins. Explain that when the music begins, they
are to get all clothespins off of themselves and onto someone else. Turn off
lights and turn on strobes and music. You may want to put girls on one side of
room and guys on another (divide it with a volleyball net or something).
Explain that when the lights come on, one or two folks should have about 100
pins on them - pull them up and parade the winner. Here is one more possible
key to this mixer. At the end collet the pins by dressing a tough kid or leader
up in very protective gear (motorcycle helmet with face shield, chest
protector, turtleneck, scarf, gloves, shin guards, thick pants, etc.) and put a
bulls eye on their chest. Tell everybody to grab all their clothes pins and
throw their pins at him. Kids can’t believe they are doing this. Sweep them in
a corner and go on with club! Also, a possible sell is a kid in real wrestling
outfit and headgear coming in to music, maybe dejected because he can’t pin
anybody - so you must find the easiest person to pin!
Commercial Slogan Trivia
1. Fly the friendly skies -- United
2. When it absolutely, positively has to be there overnight -- Fedex
3. I love what you do for me -- Toyota
4. Make a run for the border -- Taco Bell
5. It's everywhere you want to be -- Visa
6. We build excitement -- Pontiac
7. The happiest place on earth -- Disneyland
8. Obey your thirst -- Sprite
9. Before you dress -- Caress
10. Strong enough for a man but made for a woman – Secret Deodorant
11. Squeezably soft -- Charmin
12. They're great! -- Frosted Flakes
13. This is my planet -- Reebok
14. Don't leave home without it -- American Express
15. A different kind of company, a different kind of car -- Saturn
16. Generation next -- Pepsi
17. Just do it -- Nike
18. The quicker picker upper -- Bounty
19. There's no wrong way to eat a ________ -- Reese's
20. Made from the best stuff on earth -- Snapple
21. Get your burgers worth -- Burger King
22. It's what a ham-burgers all about -- In-N-Out Burger
23. The best part of waking up is ________ in your cup. -- Folgers
24. Snap into a ______ _______ -- Slim Jim
25. What do you want on your _______________ -- Tombstone Pizza
26. The real thing -- Coke
27. If it doesn't get all over the place, it doesn't belong in your face --
Carls Jr.
28. Pizza, pizza -- Little Caesar's
29. Two for me, none for you -- Twix
Common Ground
Form equal-sized teams of three to six. Give each team a sheet of paper and
a pencil. Tell teams their challenge is to list everything they can think of
that all team members have in common. For example, team members might all
attend the same school, or all like the same brand of shoes. The only rule is
that they can’t list similar body parts, such as “We all have eyes.” Tell teams
they have three minutes to create their lists, so they need to work quickly.
When time is up, find out which team has the longest list and ask team members
to read the similarities they listed. Then ask teams who had similarities not
already listed to share them.
Cookie Hockey
Spread Cardboard out on the floor. Assign one person to be the shooter
& one to be the goalie. Shooter trys to score a goal using a cookie as a
puck and a regular hockey stick. Shooter gets 2 cookies then it’s the next
shooters turn. Goalie must eat each cookie that is blocked. If the goalie
misses a shot… the next goalie steps in. Get more than one setup going at once
to involve more kids.
Dance Tag
For this game, it is better to have roughly an even amount of guys and
girls. Around 25 players are needed for the game to be fun. Have all of the
girls stand in a circle facing outwards, and all of the guys stand in a circle
around the girls (facing the girls); each guy taking the hands of the girl in front
of him. Select a few people (guys & girls) to start the game without a
partner. These people must run around the outside of the circle trying to tag
someone of the same gender. Girls tag girls, and guys tag guys. Once a runner
tags someone he or she gets the partner of the tagged person, and the tagged
person becomes a runner. Only the person on the outside of the circle can be
tagged, so if a guy comes running in your direction, the guy & girl should
swing around so the guy is on the inside of the circle and the girl is on the
outside. EXAMPLE: Bob and Sarah are partners. Sarah starts on the inside of the
circle and Bob starts on the outside. Along comes Willy, running around the
circle in their direction. To save himself from getting tagged, Bob swings
around to the middle of the circle, with Sarah on the outside. All is well.
Willy missed a chance to dance with Sarah, so Bob still has his partner. Then,
all of a sudden, Sarah feels a tap on her shoulder. She turns around and sees
Alyson there, trying to get a dance with Bob. Sarah, because she is on the
outside of the circle, must let Alyson dance with Bob. Sarah now becomes a
runner, desperate to find a partner to dance with. (end of example) The game is
almost as fun to watch as it is to play. Watching all of the couples twirling
around as people run by if quite funny. If you have a much larger group, you
can have people running around the inside and outside of the circle. You can
also add more runners if the game gets too slow. If there are significantly
more girls than guys or more guys than girls, you can designate some girls to
be guys or guys to be girls. This game can be played for quite a while if
everyone is into it. It's best to use your own judgment and stop the game
before it is becomes boring.
Donut Popsicle Stick
Compete in teams. Pass the donut down the line using popsicle sticks in the
mouth.
Dress Up Relay
Have kids run to a pile of clothes. Put all the clothes on. Take them off
and run back. This is great for getting kids into a theme night when they won’t
dress on their own for the night (Disco or Western).
Egg Designs
Have kids bring hard boiled eggs (have extras made up if kids forget).
Supply colored felt tip markers for kids to decorate their eggs.
Electric Fence
For this game you need two poles and a piece of rope or string. The rope is
tied between the two poles, about four feet off the floor. You can divide into
teams, or, I recommend that you do this as a group (great activity to make a
group work together as a team). The object of the game is for the entire team
to get over the "electric fence" (the rope) without getting
"electrocuted" (touching the rope). Team members go one-at-a-time,
with or without help from his or her team-mates. What makes this game
interesting is that even though one player goes over the rope at a time, the
other team members can help any way they want. Once a person is over the fence,
however, he or she must stay over the fence and not come back around to help
anyone. The last person on each team must somehow get over the fence without
help from the other side. If you do this with multiple teams, competing with
each other, have them each send one member over at a time. You can start with a
low rope and make the rope higher and higher each turn. Teams can be eliminated
entirely if one person touches the fence, or you can eliminate individual
members only as the rope gets higher and higher. Make sure your teams are
evenly divided according to height, age, and sex.
Encore
Divide into teams. Yell out a word that is commonly found in songs (love,
road, river, girl, baby, need . . . ). The teams must sing a song in unison
(together) using that word. The first team to do it wins a point. Play as long
as they like it.
Food & Beachball
Throw a beach ball out in club. Have kids throw it around while the music
is playing. Whoever hits it last before the music stops, that person comes up,
picks out a bag and has to eat whatever is in it … baby food, onion, candy bar,
apple, pickle etc.
Fruit Basket Upset
Have group sit in a circle. "Number" people off, but instead of
saying, "one, two, three, four, five" say "apple, banana,
orange, kiwi, peach" or whatever fruit you like. The more people you have,
the more groups you may want. The last person is "It" and stands in the
center of the circle. "It" yells out a fruit name. Everyone with that
name must exchange seats with someone else with that name. "It" tries
to take one of the empty chairs before they are all taken. Whoever is left
without a chair is "It". Rather than yelling a fruit name,
"It" may yell "Fruit Basket Upset." Everyone must change
seats. Variation: "It" may yell more than one fruit at a time. This
gets more people up and moving. Variation without the fruit: Have the person in
the middle yell out certain characteristics that they have (hair color, color
of clothes, gender, etc.) instead of a fruit, and people with those
characteristics must get up and move. Have the person in the middle yell out
"I am" or "I have" then the characteristic (I am blonde, I
have a blue shirt on, I play on the soccer team, etc.)
Geometric Fun
Draw shapes on poster board that are large enough for everyone to see from
up front. Divide into teams and when a shape is shown each team tries to be the
first to make that shape. (shapes like… square, triangle, dot, line, letters,
etc.)
Giant Twister
Make a twister game by painting large colored dots on an extra large tarp.
Use a regular Twister “spinner”. Have the whole group play at once.
Grape Toss
Divide into teams of about ten. Each team gets into a circle and appoints
one member to be the grape tosser. He gets a bag of grapes (or small
marshmallows if you prefer) and stands in the center of the circle. When the
signal is given, he tosses a grape to each team member in the circle, one at a
time, and the team member must catch the grape in his mouth. The tosser cannot
toss to the next player until a successful catch is made. The first team to
toss all the way around the circle is the winner.
Guess the Alias
Each player writes a name on a slip of paper and passes it to the judge.
After the judge receives all the slips, he mixes them up and writes the names
on the board. The judge picks a person to start. The person (Frank) chooses
someone in the game and guesses what their name might be. "Bob", I
think you're Cinderella." If Frank is correct, Bob is now on Frank's team.
Later, if Frank's name is guessed, both Frank and Bob join the other's team.
Frank continues to guess people's names until he guesses wrong. The last person
he asks now gets to guess. Play continues until all but two players have been
guessed. The winner is the player with the most people on his team.
Guess the Leader
Everyone gets in a big circle. Pick a volunteer to leave the room after you
explain the game. Once that volunteer is out of hearing range, pick a volunteer
in the room that wants to be leader. Everyone must slyly watch this person and
imitate what they do when the other volunteer comes back into the room (cross
legs, cross arms, yawn, stick out their tongue, etc.). The person who was out
of the room will come back in, stand in the middle of the circle and try to see
who is the leader (the one everyone is watching). The leader can get bold and
make faces, throw their hands in the air, etc. when the person's back is turned
and before the person in the middle has a chance to see who started it,
everyone is doing it. Give the person in the middle three guesses. Then find a
new volunteer and a new leader. You can have the leader be the next volunteer
if he is guessed or any way you see fit.
Guess the Task
Everyone gets in a big circle. Pick a volunteer to leave the room after you
explain the game. Once that volunteer is out of hearing range, choose a simple
task that the volunteer is to do when he or she enters the room (walk in and
tie a certain kids shoe that is untied, take off their own coat, say the pledge
of allegiance, etc.) The volunteer must come in the room and try to start doing
certain tasks (unaware of the task to be done). The kids in the room help direct
this ignorant person by clapping when this person gets even close to doing the
task. Louder and faster clapping means the person is getting hotter (closer to
completing or discovering what the task is). Silence means "you're way
off- keep trying stuff".
Gum Relay
This is a relay for two or more teams using sticks of chewing gum, work
gloves, and shopping bags. Individual sticks of gum (wrapped) are placed inside
the shopping bags, and each team is given a pair of work gloves. The idea is to
put on the gloves, run down to the bag, pull out a piece of gum, unwrap it and
chew it (with the gloves on), run back, and then pass the gloves to the next
person. The team that finishes first is the winner.
Gum Sculpture
Divide club into four teams and pass out 3-8 gum balls per kid (depending
on the size of club). Each team picks a sculptor, chews gum and designs
something in 5 minutes. Judge for originality, funniest, etc. Build on cookie
sheet and have rubber gloves for sculptor. Gum commercials (off a commercials CD)
will work for background music or even TV shows. Also for a sell, you may want
a brat guy or girl interrupting, chewing gum and stretching it out of their
mouth etc..
Gun, Gorilla, Karate
Played like Paper, Rock, Scissors except that you play using the entire
body. Pair everybody up and have each couple stand back to back. On the count
of three, they turn around and act out either gun, karate or gorilla. Gun kills
gorilla, gorilla kills karate, karate kills gun. Eliminate everyone until you
have one person still alive. If a pair does the same movement three times, they
are both out.
Head Through Arms
Cross your wrists and place your palms together. Now lace your fingers.
Keeping your fingers locked, rotate your hands down and towards you until your
hands are up and near your face. Now make a gap between your wrists and fit
your head through without unlocking your hands.
Heads to Cup & Stand
Pair up and have one person lay down with a cup held to their forehead. The
other person stands with their toes near the top of the other persons head.
They must bend down to touch the cup to their head too. Now they must stand and
twist around so they are looking at each other with the cup between their
foreheads. At no time can they touch the cup with their hands.
Honey, If You Love Me
The group sits in a circle facing inward. One member of the group is
"it." The objective is for this person to make another smile. He goes
around the circle, picks a person, kneels, and asks him/her, "Honey, if
you love me, won't you please, please smile?" The person must respond
with, "Honey, you know I love you, but I just can't smile," without
smiling. If he/she smiles, that person becomes "it," replacing the
first. If the person "it" does not convince a person to smile, he/she
must approach another until he/she does. The person "it" may do any
gestures he/she wants to make the person smile (e.g. make funny faces, do a
stunt), but cannot touch the person. This is a circular game, meaning it does
not end. A good length for this game would be 20 minutes, or when most of the
group has been "it."
Hootie & The Blowfish
Form 2 lines. Person at front of line is given a ping pong ball. They put
the ball in their mouth and spit them across the room. Use a hula hoop as a
target (or a fishing net for blowfish theme). Shoot for distance at the end for
few remaining participants. Have leaders retrieving, cleaning w/ bleach water
and drying the ping pong balls.
Hula Hoop Chain
Have 2 teams form lines by holding hands. They must pass hula hoops down
the line without letting go of their hands. Works best if you have multiple
hula hoops. The team to get all their hula hoops down the line is the winner.
Human Christmas Tree & Gift
Divide your group into teams. Have as many teams of 10 to 15 as you want.
Designate one person "the Christmas tree," and another as the “gift”
the other team members "the decorators." Each decorator has a bag
full of Ornaments, lights, and Tree decorations. Include construction paper,
scissors, pens, wrapping paper and Christmas bows. Give each team 10 minutes to
decorate, when finished turn off all the lights and plug in Christmas Trees.
Student lights up like a tree. It’s great in a dark room.
Islands
Pieces of cardboard of various sizes are the islands. While music is going
everyone must “swim” around the islands. When the music is stopped everyone
must get on an island. Encourage them to squeeze on and help others stay on the
islands. When the music is started again everyone must swim around the islands
and someone removes a few islands. If someone does not make it on an island
they are out. Eventually you will be down to a few people remaining.
I Have Never
Have everyone sit in a circle except one person. When everyone is seated
the person in the middle says something that they have never done(ie. I have
never had braces, or I have never worn a dress). All the people who have never
done that have to get up and find an empty seat (from someone else who just got
up). The person stuck without a seat is now in the middle.
Jelly Bean Trade
Everyone for themselves. Everyone is handed 10 jelly beans. They are to try
to get 10 of one color by trading with other people one at a time. First person
to get ten of one color wins.
Jigsaw Jack-o’-Lanterns
This is a great competitive team mixer for the fall. Cut up pumpkins into
8-10 pieces. Break your group into teams of 5 or 6. Have a supply of round
wooden toothpicks. Give each group two minutes to put its "jig-saw
puzzle" pumpkin back together, using the toothpicks to hold the pieces in
place. The first team done or the team with the most "together"
pumpkin after the time limit is the winner. Pumpkins must be able to stand up
alone to be considered a winner.
King Of The Goats
Choose a “goat” from the group (or one from each team) and have it removed
while the groups are given instruction. The crowd (one group) is instructed to
stand on the sidelines and shout instructions to the goat, while the circle
group (the other group) is told to from a circle holding hands. The goat is to be
put in the center of the circle blindfolded. At the signal, the goat is to
start chasing the circle and the circle is to move as a whole to avoid being
caught. When the goat is ready to start, the circle group is instructed in his
presence to move silently and to make no sound. The goat is to listen to the
sideline crowd for instructions where to go to catch the circle. As soon as the
start signal is given, the crowd starts shouting instructions to the goat, such
as, “Go to the right, the right, now go back, straight ahead.” The minute the
game starts, the circle team, instructed before the goat arrived, immediately
disbands and joins the crowd, leaving the goat in a an empty field. Let the
goat run for a short time or until the goat guesses what is going on. Be sure
you choose someone for this who can handle it.
King of the Throne
Call out actions for group to do (last ones are out)
king on the throne...(2 people lock arms for guy to sit)
queen on the throne...(2 people lock arms for girl to sit)
5 person pyramid…
dead bug... (lay on back and wiggle arms & legs in the air)
cannon ball... (tuck into cannon ball position)
Piggy Back
Kleenex & Straws
Pass a Kleenex down a line of people using only straws.
Knee Slapin’ Names
This game is designed as a "get-to-know-ya" kind of game (usually
for no more than about 30-35 people). Have everyone sit in a circle or as close
as you can get. Then, have each person give their name and make sure each name
is clearly said so that all others can hear it. After going through the names
once or even twice, have someone start in the middle by asking someone to call
the name of another person in the room. The person in the middle proceeds to
find the person and try to whomp'em with a rolled up newspaper (or pillow)
before that person can say both their name and someone else's name in the room.
If they get whooped before they can say their name and someone else's name,
they are now "it". Also, if the person whose name is called fails to
say both their name and another person's name, they will have to be it. The
person who is in the middle takes the place of the person they whoop. This
helps people learn each others name and mixes kids around with each other.
Leader Trivia
A contest by teams, Jeopardy style, with "answers" in categories
of leader trivia. A great way to let kids get to know their leaders.
Lifesaver Toothpick
This is a simple game with any number of evenly divided teams. Everyone
gets a toothpick and places it in their mouth. Get the teams in some sort of
single file line, row or circle. Start the front or beginning person with a
Lifesaver candy on their toothpick. They must pass the life saver from their
toothpick to their neighbor’s toothpick without using hands. First team to pass
it all the way down is the winner.
Limbo
Everyone must walk under a stick by leaning backwards. Hands may not touch
the ground. Each time everyone makes a height the stick is lowered more. Play
limbo music throughout.
Line Up By
Divide group into 2 or more teams then have them line up by:
shortest to tallest
oldest to youngest
smallest shoe size to largest
alphabetically by first name (a to z)
darkest hair color to lightest
person wearing the most red to the least
by birthdays Jan. to Dec. (don’t count year)
by how close you live to here (close to far)
line up guy-girl, guy-girl
lifesaver toothpick relay
Mafia (also called "Killers")
This game is good for smaller groups or over-nighters. The object of the
game is to not get killed. Unfortunately, it takes a lot of explaining, but
once you get it, it will quickly become a group favorite. You need at least 8
players to make the game interesting. You need a deck of cards, or slips of
paper with the identities on it. For 10 or more, there should be 2 Mafia, 1
Angel, 1 Cop. The rest townspeople. For smaller groups, have only 1 Mafia. Try
not to play with more than 30, because it turns into a huge shouting match.
Distribute the identities secretly. Everyone should keep their identity a
secret, but if they choose to they can reveal it as part of strategy later.
Here is an outline of how to play each round:
1. Narrator says "Town go to sleep." All players put their heads down
and close their eyes.
2. N: "Mafia wake up" Only the Mafia open their eyes and look at
narrator.
3. N: "Mafia, who do you want to kill?" Mafia have to point to
someone in the room and agree on that person. Narrator nods to let them know
they understand.
4. N: "Mafia go to sleep" Mafia close eyes again.
5. N: "Cop wake up" The cop opens eyes. "Who do you think it
is?" Cop points to someone they suspect is a Mafia. Narrator either nods
yes or no. Now the cop has an advantage for later. "Cop go to sleep"
6. N: "Angel wake up" Same deal. "Angel, who do you want to
save?" Usually, the angel points to him/herself, in case they were picked
to be killed off. But sometimes they are gracious and point to someone else to
be saved, especially if they have an idea who has been picked by the Mafia.
"Angel go to sleep"
7. N: "Town wake up" At this point, everyone opens their eyes, and
the narrator announces who is dead, or that no-one is dead (if Angel managed to
save them.) Everyone gasps in surprise, and then the accusations fly.
8. Narrator asks for accusations as to who the town thinks the Mafia is. It's
usually a good idea to limit it to 2 or 3 per round. To make it more
interesting, I always insist on the accuser making up some creative reason why
they are accusing so-and-so. (like, "I heard them leave their house last
night" or "look how muddy their shoes are!")
9. Narrator then allows each of the accused to defend themselves. This whole
process can get really rowdy, and you need to be careful not to offend the
sensitive kids. Narrator must remain neutral, but can egg on either side with
"facts".
10. After a few minutes, the narrator should announce that it's time to vote.
By a show of hands, go through each accused. The one with the most votes gets
"lynched" by the town and is therefore dead.
11. Repeat.
When someone is "dead" they cannot participate in the accusations.
They are not allowed to talk. However, they get to keep their eyes open and
find out all the answers to the mystery. Remind students not to cheat, because
the temptation is great to do so! The game ends when both Mafia are killed off
(town wins) or are the only ones left (mafia wins). The advantage of being the
cop is that they can say "I'm the cop, I know the Mafia is
so-and-so." However, they should be careful, as sometimes the town doesn't
believe them and the cop ends up getting killed off! Also, you can play that
once the Angel is killed off, that's it, or that he/she can continue to save
people because they don't technically die.
Make the Most of It
Have kids form small teams of three or four, depending on the size. Give
each team a pencil and a supply of paper. Have each team choose someone to be
the recorder. Tell teams you’ll call out a category and then they’ll have three
minutes to write down as many items as they can think of that fit in the
category. The group with the longest list wins. Use the following categories,
or think of others yourself: (Automobile models, Tree varieties, Vegetables,
Sports team, Italian foods). For the next round, have groups exercise their
imaginations by making lists that fit the following categories. You may want to
increase the time allowed to five minutes. (New uses for tires, New subjects to
take in school, New uses for paper bags, New inventions you’d like to see.) For
the final installment of the game, have kids test their brain-power by thinking
of as many solutions tot he following problems as possible. (Someone just
delivered twenty-five turkeys to your door, You found a canvas gym bag full of
money, You’re stuck in a blizzard, and the only things in your refrigerator are
ten oranges and a loaf of bread)
Map Game
This game is good for small groups. Obtain several road maps (all
identical) of your county and before the game draw a large number, letter or
symbol with a pencil (i.e.: number 8). Make a list of all the towns that your
pencil crosses or comes near. Have the kids divide into small groups and give
each group a map and the list of towns. On "GO" they must locate the
towns and figure out what they symbol/number is that the towns form when they
are connected with a line. No guessing allowed (a wrong guess disqualifies
them) and the first group to come up with the correct answer wins.
Matchbox Nose
This is a relay -- kids pass a matchbox cover down their row from nose to
nose without using their hands.
Melt the Ice Cube
Divide the group into 2 or 3 teams. Have a large block of ice for each
group. The team has to melt the ice block in any way they can (i.e. crushing,
breaking, friction, body heat etc.).
Milk Crate Stand
This is a quick game that can be used in many different ways. Get as many
milk crates as you have teams. Turn the milk crate upside-down. The object is
to see how many of their team they can get to stand on the milk crate for more
than 3 seconds. The team with the most people off the ground wins.
Money Elbows
Raise your elbow with your hand open near your ear, and your fore arm
parallel with the floor. Place a coin on your elbow. In one motion, quickly
lower your elbow and catch the coin with the hand of the same arm. Add coins to
see how many you can catch. The person who can catch the most coins wins.
Movie Trivia
Divide into 6 groups by your favorite movie type (comedy / action /
romantic / Disney / scary / sci-fi). In your group have each person share what
their favorite movie is. Show a movie clip. Each group sends up their expert on
that movie. Line up in the order they arrive up front. Rapid fire, each person
must share trivia from that movie (ie. actors names or quotes from the movie).
Pausing repeating an answer or wrong answer means you’re out. Repeat with new
movie clip.
Mr. Potato Head
Break the group into teams of four kids, and give each team a potato,
toothpicks, and vegetable pieces. The object is for each team to make the
funniest, most creative potato person possible. If you desire, you can turn
this into a competition between the teams and give out prizes.
Musical Partner Body Parts
Everyone finds partner of other sex, guys in an inner circle, girls in an
outer circle. When music starts, guys move clockwise, girls counter clockwise.
When music stops leader yells out two body parts. They must find their partner
and connect. Last pair to do so is out. Elbow-ear, nose-knee, foot-forehead,
butt-butt, thumb-nose, etc...but keep it clean.
Musical Squirt Gun
Can be played with a group ranging from 6 - 30 (can also be played
outdoors). Group sits in a circle on chairs or on the floor. A loaded squirt
gun is passed around the circle until the music stops or the leader says
"Stop!" The person who is holding the squirt gun at the time must
leave the game, but before he leaves, he can squirt the person on the left
twice or the person on the right twice or each person once. The chair is
removed, the circle moves in and the game continues. Last person remaining is
the winner. The gun must be passed with 2 hands and received with 2 hands. It
is best to have another loaded gun standing by for when the 1st runs out.
Emphasize only 2 squirts!!!
Music Trivia
Play short portions of popular songs. The first person to guess correctly
wins and is tossed a small candy bar. It works best if they raise their hand
and the leader calls on them otherwise you can’t tell who yelled what.
Name Connecting
You start with a name (Tom Cruise). The other team must come up with a name
starting with the last letter of the name (Edward Scissorhands). We had it
going for a long time until we ran out of names for Y's and got into arguments
over whether or not people really existed. We did another variation of the same
game with songs. Fewer fights that way.
Neck Passing Relay
Pass objects
chin-to-neck down and back guy/girl lines. Orange, frozen vegetable package, banana,
water balloon, etc.
Newspaper Gossip
Select a very short story or news clip from the paper. Have everyone sit in
a circle. Give the news clip to the first person and have him read it to
himself. He must then whisper the story to the person on his right. The story
continues this way around the circle until the last person hears the story. Hey
must then tell it out loud. Naturally the story will be somewhat different.
Newspaper Hunt
Students work in teams to find items in the newspaper that the leader calls
out. Need identical papers for each group.
Newspaper Towers
Supply groups of about 6 with newspapers and masking tape. They compete with
the other groups to see who can make the tallest free-standing tower.
Over Under Relay
Line up teams (however many you want). The object is to pass an item (a
balloon, a ball, a bucket of water, unrolling TP etc.) over their head and
under the next person’s legs and so on through the entire line. First one to
the back (or back up, or the back person runs it to the front of the line,
etc.) wins.
Paper Glen
Need stacks of newspaper. Start with two teams w/equal stacks of paper.
This game is played in the following four parts: First team to crumple their
entire stack wins. Team to get most of the paper on the other side of the room
wins. First team to cover entire team w/ paper wins. First team to put all
their paper in trash bags wins.
Pass It On
The entire group forms a circle. Everyone is given an object which can be
large, small or any shape (i.e.: bowling ball, trash can, shoe, etc.). On a
signal, every one passes his object to the right, keeping the objects moving at
all times. When a person drops any object, he must leave the game, but his
object stays in. As the game progresses, more people leave the game making it
harder and harder to avoid dropping an object since there are more objects than
people. The winner is the last person remaining.
Pass the Bag
When music starts pass the bag to the person next to you (you can not throw
the bag). When the music stops if you have the bag you must take one bite of
what's in it. Items for bags: Raw onion, apple, candy etc. Have gum on hand for
onion eaters.
Pass the Hotdog
This game was inspired by the baseball games where vendors will pass a hot
dog down the row to the person who wants it. For this game a person is passed
to get the hot dog and then passed back with the dog. Then they eat it. To pass
have everyone sit in two rows facing each other with legs stretched out. Feet
from one row should extend to the backs of the other row. Person being passed
should lie down, looking face up, they are then passed with everyone lifting
with their arms and moving them forward. If there are enough people they can be
split in two groups and race.
Pays to Make Friends
Plant several people in your crowd who have a one dollar bill, a
certificate to something, or any prize of your liking. Tell everyone that they
need to go and introduce themselves to and learn the names of as many people as
they can meet. Have your "planted people" give the
prize to the 15th person that introduces themselves to them. Once the prizes
have been given announce who received them and who had the prizes.
Pencil Passing
Pass a pencil down
the line using just the upper lip and nose.
Penguin Football
Give each person a rag about 4 inches wide and 2 feet long (sheets torn
into strips work well). Each person then ties the rag securely around his knees
to make running impossible. Players can move only by shuffling their feet.
Now divide into teams and play football using a Nerf ball. The game becomes
hilarious when players must hike, run, throw and kick with their knees tied
together. Of course, this opens up the possibility of playing Penguin Baseball,
Penguin Volleyball, Penguin Soccer and countless other games.
People Bingo
Kids run around the room trying to find people who match the description of
each Bingo square. Make a Bingo sheet using 8 1/2 x 11 paper with large squares
(5 rows across by 5 rows down). In the top of each square place a description
(examples below). Be sure to include several descriptions that only YL leaders
meet. In the center square write "My Name". The person fills in their
name in this "free" square. Leaders can learn kid's names by looking
at the center square as they sign kid's sheets. Each person needs a Bingo sheet
and a pen or pencile. A person can only sign a sheet once..
A freshman guy
Someone who owns their own YL hat
Someone who does not have their license
Someone who rode with their boyfriend or girlfriend
Someone who can do a back-flip
A girl who has not shaved her legs in a week
A person who is an uncle or aunt
A person who went to Castaway
Someone who has bench-pressed over 250lbs.
A person with a fake ID
An Honor Roll student
A person who weighs under 100 lbs.
Someone who went to the football game
A senior girl
Someone with size 10 shoe
A person who kissed someone yesterday
The youngest Young Life leader
A person over 6’3”
A person with a birthday this month
A person with over $40 on them
Someone who has gotten a ticket this month
A person who goes to campaigners
Someone who is going to sign up for YL camp
A person who is at YL for the first time
A varsity athlete
Pictionary
A word is given to one member of each team who tries to draw symbols and
pictures to lead his/her team to guess the word. You may not use numbers
letters or the "number sign" (#). Anything else is okay. You also may
not say anything or do any kind of gestures, to help your team guess the word.
You may point to a team member who is on the right track or very close to
saying the answer, but no other gestures may be used. You may nod your head to
say "yes, that's right" or "no, wrong". Use Pictionary
cards if you have them, or make up a list of words yourself (maybe use a
certain subject or topic of the club, i.e., Santa Claus, Reindeer, Christmas
tree or pencil, teacher, school, etc.) Whoever has the most points (words
guessed) at the ends wins. If it is a tie, give each team another word and see
who can do their word the fastest.
Plastic Egg Hunt
Hide plastic eggs outside. Inside each egg is a piece of paper with a
number on it. Everyone who has #1 gets a pack of gum, everyone with #2 gets a
candy bar. Do whatever prizes you like. Each person only gets one egg and you
don’t announce what the numbers mean till later. Make it so everyone gets
something and a few get a really cool prize.
Pocket Alphabet
Divide into groups of four or five. Everyone in the group should empty
their pockets, wallets, pocketbooks, etc. The group should try to have one
possession that begins with each letter of the alphabet. The winning group is
the one to have objects representing the most number of letters.
Poor Man's Beach Ball Volleyball
Use your leaders as a net (all lined up across the court with hands in the
air) and play normal volleyball with a beach ball. Allow as many hits per side
as needed.
Pull Apart
All the guys link up (get in a big pile and hug, grab each other, whatever
necessary to try to stay linked together). When you say "go," the
girls try to pull them apart. Once a guy is pulled to where he isn't touching
any other guys, he's out and needs to go sit down. Last two guys together are
the winners. I don't suggest reversing the gender roles on this game. Guys
don't need to be grabbing girls.
Pull Up
Everyone sits in a circle facing in. Start with 2 guys and 2 girls standing
in the middle. When the music starts, the people in the middle each go to
someone of the other gender that is seated. They grab their hand and pull them
up and sit in their place. The person who was pulled up must quickly go to the
other side of the circle and pull up someone of the other gender. When the
music is stopped, count how many guys and girls are in the middle. If there are
fewer guys, guys win that round. Restart music and continue. Play as long as
everyone is still having fun. Set a fast pace. It is much more fun when
everyone is running across the circle.
Pumpkin Bowling
In the street or sidewalk, set up empty 2 Liter pop bottles as pins with
some rocks in the bottom. Use a pumpkin for the ball.
Pull-Up
Have everyone sit in a circle on the floor. Select 2 guys and 2 girls to be
in the middle. Each of the people in the middle pulls up a person of the
opposite sex and sits in their spot. The person that is pulled up goes across
the circle to do the same. When the music stops, the sex with the fewest in the
middle wins… repeat.
Pushover
Pair up and face each other about 2-3 feet apart. Their feet should be even
(side by side, not in front of one another) and their hands are raised,
touching each others palms (like they are playing "Patty-cake"). The
object is to make the other person fall, forward or backward by pushing or
releasing pressure to your hands. They can't move your feet. They can't move
your hands other than forward or back and they can't grab or close their hands.
Q-tip & Straw War
Divide into two teams and give each member a straw and a pile of Q-tips.
One team member from each side sits on their side of the room on a chair with a
paper cup on their head. The object is to knock the opposite team's paper cup
off the person's head by blowing the Q-tips through the straws. No blocking
Q-tips by anyone during the battle.
Q-tip and Food Coloring Wars
This is a messy game, so do game outside or in area easily cleaned up. Have
a male leader wear a T-shirt, preferably plain white. Draw a target on the
shirt that is big enough to cover the front of the shirt. Divide into 4 teams,
each with a different color. Give each team 5 Q-Tips per person or an equal
amount if teams are not even in number. (6 on team one, 7 on team two, 6 on
team 3 - give team #2 five more Q-Tips) Give each person a straw (wide straws
work best - McDonald's has them, but it would be wise to ask instead of just grabbing
that amount). You also need a bowl or cup of water (about 1 cup of water per
team) with enough food coloring added to color water well. One by one kids dip
their Q-Tips in the bowl/cup to color the tip. Blowing the Q-tip out of the
straw they shoot their five "darts" at the target on the leaders
shirt. It does not matter who shoots when as long as each person gets in their
five shots. The object is to hit the area worth the most points on the target.
Leader note: Make the target however you want in terms of points. Add up the
total points or # of hits. You may just put a big (+) across the front making 4
different quadrants, one for each team and score it by how many times a team
can "hit" in their quadrant. 2 points if they hit their own quadrant
and 1 point for hitting someone else's quadrant. Items needed: Old white
T-shirt (they'll need to be thrown out after this event!) Enough Q-Tips for
each kid to have 5, 4 different food colors, 4 cups or bowls, 4 one cup
measures of water, Drop cloth, Tape to make a firing line on the ground.
Quick Draw
Have two challengers face each other with their hands behind their back. On
"1, 2, 3, go!", they are to whip there hands out in front of them
with a random amount of fingers sticking out for the other person to see. The
first of the two persons to yell out the total number of fingers out there
(from all four hands) is the winner.
Rain Making
This involves the whole club, and the larger the better. This may even be a
good way to focus attention before a talk. Explain to everyone that you are
going to do something once thought impossible. That with their help you will
make it rain inside. Explain that they MUST be absolutely quiet and watch you
tell them what to do for this to work. Then, only after they are quiet, point
to the left side and have them quietly rub their hands together back and forth,
then bring across the room from left to right until all are doing it (it should
get louder as you go). Have them continue with the action till you give them
the next one. Go back to the left and get them snapping their fingers, and work
your way to the right. Then begin patting their hands on their legs. Then
patting harder. Then stomping their feet on the floor. Then begin to do this
process in reverse…back to patting legs, back to snapping, back to rubbing
hands, back to silence. If it is done right, you will hear your rainstorm!
Real Identity
Everybody is in a circle. Everyone takes a turn saying their name and
something about them (example, "Hi, I'm John and I play football").
The next person needs to say the previous person's name and item of interest
before saying their own (example, "He's John, he plays football and I'm
Mary and I torture small animals."). As this game moves on, people need to
remember more and more information. With bigger groups you can have them only
repeat the names to save time.
Reverse Charades
Entire crowd must act something out for the person up front to guess.
Ro Sham Bo Train
Everyone grab a partner. Rock paper scissors- if you lose you go follow
behind the person that beat you and they will do it again with another pair.
Keep this up. A large train will build behind the people that keep winning-
eventually someone will have everyone behind him- he or she wins a prize.
Santa Claus Is Coming To Town Mad Lib
Have a leader go around before club starts and have kids help fill in the
blanks. Don’t tell kids what it is for… Just say, “Give me a verb”. Once all
the blanks are filled in, sing it together. With a leader filling in the
blanks, it can keep a “G” rating.
Oh! You better watch out, You better not ___(verb)____,
You better not __(verb)______, I'm telling you why:
Santa __(noun)_____ is coming to ___(place)_______!
He's __(verb)___ -ing a ___(noun)_____, ____(vedrb)____ing it twice,
Gonna find out who's __(adjective)______ or __(adjective)______.
Santa __(noun)_____ is coming to ___(place)_____!
He __(verb)____s you when you're ____(verb)____ing,
He __(verb)______ s when you're awake.
He knows if you've been ___(adjective)_____ or good,
So be ___(adjective)______ for goodness sake!
Oh! You better __(verb)____ ___(adverb)_______,
You better not ___(verb)_____,
You better not __(verb)______,
I'm telling you why:
Santa __(noun)_____ is ___(verb)______ing to town!
Shoe Tie
Divide all the people into groups of three. Taking turns, have two people
untie and then retie the laces of the group with one person using his left hand
and the other person using his right hand. Put a time limit on it. Race against
two groups.
Shuffle Your Buns
This game requires at least a good handful of people and a chair for
everyone. Have everyone sit in a circle. Then select a person to go into the
middle. When you say "go" they are to try to go back to their seat.
Everyone slides their tush (shuffles their buns) over to block the person from
sitting in the empty seat. The person will end up running around the circle
trying to get to the rapidly moving empty seat. If he sits, the person on his
or her left is the person who has to go in the middle.
Silent Animal Circle
Good for groups of 15 or so. Everyone gets in a circle and is given an
animal. They are assigned a hand motion that represents that animal. Elephant-
hang one arm down with your other arm wrapped around it, holding your nose
(like a trunk). Mosquito- with your left hand hold up a peace sign with the
inside of your hand facing you, with your right hand poke your index finger
pointing forward and place it in the middle of the peace sign in your left
hand; now bring your hands to your face like you have a mosquito nose. Cow- put
your hand at your stomach with your fingers sticking out like an udder. Deer-
point a finger on each hand upward, placing your hands on top of your head
(like single horns) Moose- open your hands with fingers spread wide and place
hands on your head with thumbs touching the top of your head (moose antlers)
How To Play: Lets say that 12 people are playing this game. They are all in a
circle. The Elephant, in the 12 o'clock position of the circle is the leader.
Then in the 11 o'clock position the mosquito then whatever order you like. The
animal is always in the same position- as people move, they assume the animal
in that particular seat or place in the circle. The object is to get to be the
elephant. As people mess up in this game, have to move back to the one o'clock
position and work their way up again as others mess up. The elephant starts the
game by doing his own signal then another animals signal, such as the cow. The
cow must then do his own signal and another animal's signal immediately. A
certain rhythm or speed is set by the elephant (by how fast he or she does the
signals). Everyone must keep that rhythm- no hesitations. If an individual
pauses, forgets to do
their signal, or messes up the signal in any way, then he or she must go back
to the one o'clock position. Lets say that the cow is always in the10 o'clock
position. If the person that was the cow messes up, then he or she goes to the
one o'clock position and is now a snake (for example). The person who was the
deer (in the 9 o'clock position) is now the cow and so on down the line. When
ever someone messes up, it is only the people below them that are affected and
have to move up to a new animal. If the elephant messes up, everyone moves
because he is the highest position.
Sit Down If …
Ask everyone to stand. As you read the list, people sit down if the
statement is true for them.
You didn’t use deodorant today
You sing in the shower
You’re belly button is an “outie”
You kiss with your eyes open
You believe in making out on the first date
You are mad at someone right now
You’re socks don’t match
You’ve “two-timed” your boyfriend or girlfriend
You were late to one of your classes last week
You’re room is clean right now
You’re hair is dyed
You have ever eaten snails
You have never been kissed
You are really good looking
STAND UP if the person next to you just sat down and was wrong.
Snicker Trivia
Ask trivia questions from up front. When they guess they must raise hand
and be called. For correct answers throw them a small snickers bar. Variations:
name that tune, ad slogans, yl or camp trivia, pre picked Trivial Pursuit
cards.
Snowless Snowball Fight
You'll need white pantyhose and flour to make the snowballs. The number of
snowballs depends on your group size (about 1 to 1.5 per person). Take the
pantyhose and cut the two legs apart from each other. Take an 8 oz paper cup,
fill it with flour and pour it into the bottom of the pantyhose leg. Then you
tie off the pantyhose with two square knots on top off each other, cut the
pantyhose in between the knots and you have a snowless snowball. Repeat the
process until you have used the entire leg. You should get about 8 per leg from
"queen size" hose. Now you have snowballs that do not hurt too badly
when they hit you. You can throw them over and over again. With these snowballs
you can play any number of games. One is to have the group break up into two
teams with a brave leader as the target for each team. Split the area of play
in half and have the leaders positioned a good ways away from each other in a
designated place with only a little room to move around (a circle 4 ft. across
is good). Then have the teams try and hit the other team's leader. If a person
is hit with a snowball while on the enemies side, they have to drop their
snowball and return to their territory. The team whose leader that has the
least flour on them is the winner. To make the game a little more interesting,
surprise everyone by entering water balloons in as ammunition half-way through
the game.
Socks-Off
Try to get everyone else’s socks off while keeping yours on.
Song Endurance
This game is can be played with two or more teams. Pick a song theme
(Christmas songs, love songs, or any song can work) and let the singing begin.
The object of this game is to keep coming up with songs longer than the other
team or teams. One team starts and sings a line of one song. Then the other
team has 5 seconds to start singing a line of another song. Then the other team
has 5 seconds to sing a line from yet another song . . . Teams may discuss and
plan out which song to sing while the other teams are singing. The first team
to repeat a song, sing a song that doesn't fit that category or just not sing
within 5 seconds is eliminated.
Song Making
Split the
room up into groups and give each group five words on a card. They need to make
up a song with those words. This works well on theme nights, for example, come
up with a western song.
Spoons Card Game
Use a normal deck of cards (no joker card). Divide into groups of 2 to 8
people that sit in a circle. Place spoons in the middle (one less spoon than
the number of players). Deal 5 cards to each player. Dealer takes one card off
the deck. If the dealer wants it they add it to their set of 5 cards and
discard another card to the person on their left. You can only hold 5 cards in
your hand. If they don’t want the card drawn they can discard that one to the
person on their left. The person on the left sees if they want the card and
discard one card to the person on their left. This continues at as fast a pace
as possible, until one person gets 4 of a kind (four 3’s or four Kings etc.).
The person who gets 4 of a kind… slyly steals a spoon and continues to play
(keeping their 4 of a kind) when others notice a spoon is missing they grab a
spoon also. One person will be left without a spoon. That person is given a
“S”. Next time a “P”, until they spell spoon and are eliminated.
Steal the bacon
Place two teams in parallel lines facing each other. For larger groups a
square can be formed. Number the players from one to however many players are
on each team, so each person has a counterpart. Put an object in the middle.
When a number is called, 12 for example, the number 12 from each team is to try
to run out and grab the “bacon” and get it back to their side.
Steal the bacon - Tubal Injury
Stack 10 inflated inner tubes in the middle. Call out numbers. The players
with those numbers run to the center and start dragging the inner tubes to
their lines. There may be several players tugging on the same tube. Each tube
successfully pulled across a team's line is a point for that team. Once the
kids get the hang of it, add a soccer ball to the game. Each team gets a point
deducted from their score if the ball is kicked over their line. Team members
along the team line act as goalies. Once the ball touches the ground in their
territory a point is scored against them. To further complicate the game, add a
cage ball, or earth ball (four to eight feet in diameter). The team that gets
this ball across their own line gets three additional points.
Steal the bacon - Hockey style
A ball is in the middle with several hockey sticks. A hockey goal of some
sort is on each end of the play area. When numbers are called (single numbers
or multiple numbers) those people are to run out, pick up a hockey stick and
try to hit the ball in the appropriate goal.
Steal the bacon - Water balloon style
One water balloon is in the middle- the number called runs out and tries to
get the Water balloon first and try to hit the other person with it.
Steal the bacon - Bucket of water
Same as Water balloon but with bucket of water
Steal the bacon - Chalk Sock
Same as the Water balloon style but they have to try to grab the chalk sock
(a long sock with a pile of chalk powder in the end- leaves a chalk mark on
clothes- and sometimes starts really cool fights!) and hit the other person
with it.
Steal the bacon - Steal the Freshman
Take a wild guess what you put in the middle!
Steal the bacon - Steal the Fish
Gross, but fun
Steal the bacon - Piggyback Style
With this method you always call two numbers and one must get on the
other's back before running to get the object in the middle. You can use an
object hanging from a string that they must grab with their teeth.
Steal the Treasure
Players sit in a circle. One blindfolded person (the guard) sits in the
middle, with their treasure (keys, rattle) in front of them and a rolled up
newspaper in hand. A thief is chosen from the circle to attempt to snatch the
treasure, without making any noise to alert the guard in the middle. If the
thief is swatted by the newspaper, they must return to the circle. If the thief
succeeds in stealing the treasure, they become the new guard.
Strobe Light Volleyball
Put a volleyball net across the middle of the room. Throw out balloons,
surgical gloves, and a few large inflatable animals (pool toys) look
hysterical. Turn off the lights and turn on the strobe lights with music
playing. If you have a large club, consider putting all the guys up at the net
and letting them play each other first. Then put the girls up front to play
each other. This will help keep aggressive guys from dominating the game.
Suck and Blow
Line the kids up, and have them pass an index card down the line as fast as
they can using only their mouths. You need to suck in to keep the card on your
lips in order to pass it (by blowing out) to the next person in line. The first
group to pass the card all the way down (and back if you wish) wins. Another
variation of the game could be to pass a small stack of cards (one at a time)
from the start of the line to a basket at the end of the line.
Super Sundae
Divide group into teams of 4 to 6 kids. In a bowl, see which team can
construct the most original ice cream concoction using equal amounts of ice
cream products. Afterwards, award a prize to the team with the coolest sundae.
THEN spring it on them that they have 5 minutes to see which team can eat the
most of their sundae without using their hands or utensils. The team with most
ice cream gone wins a prize.
Swamp Crossing
Divide the group into two teams. Give each team 3 "rocks"
(cardboard about 18” x 18”). Make a start and finish line (maybe 30 feet
apart). Tell them that they must get their whole team across without touching
the water, using only these “rocks” to get across. They may move the rocks as
they go. Only one foot can be on a rock at a time. A cool puzzle to try and
figure out! Great for building cooperation skills!
Taboo on Easel
This is like the board game Taboo, but on an Easel. Divide into teams.
Teams elect someone to be the contestant. Bring that person up front and write
four words behind them on the easel for all to see except the contestant
(Example: bulldog, stapler, Spain,
paper airplane). They get 10 points for each word guessed correctly. Give the
team one and a half minutes to try to get the contestant to guess the words.
The team can do the words in any order. If they break any of the rules or
cheat, they not only don't get the points for that particular word, they have
10 points taken away. Do several rounds for each team, one at a time, bringing
up a new contestant each time. Rules: no hand motions, no "sounds
like" or rhyming with other words. The idea is to say other words that
lead them to guess the word.
Take the Coin
Two people stand facing each other. Person #1 has a coin in the palm of
their hand with their hand open and facing up. Person #2 has their hand below
the hand of person #1. Person # 2 must try to take the penny before person #1
closes their hand.
The Story
Stand or sit in a circle. Go around the room assigning the name of a
person, place or thing to each person. The first person in the group begins to
tell a story that they make up. Within 10 seconds (longer or shorter is okay)
that person must mention the person, place or thing assigned to them. When the
timer goes off (you can use a kitchen timer or just a stop watch) the story is
picked up by the next person and they must mention their assigned person, place
or thing within 10 seconds. This continues around the circle until everyone has
had a turn. The stories can get pretty strange but that's the fun of it.
This Side or That
Have kids move to the left or to the right side of the room, depending on
their likes.
Coke / Pepsi
pro football / pro baseball
tacos / burritos
chocolate ice cream / vanilla ice cream
Winter Blast / taking out the garbage
morning person / night person
Captain Crunch / Froot Loops
had breakfast today / no breakfast today
prefer showers / prefer baths
spray deodorant / stick or roll on deodorant
dogs / cats
walk to school / ride or drive to school
you like winter / you like summer
new VW Bug / old VW Bug
tv sports / tv sitcom
indoors person / outdoors person
messy room / clean room
born in CA / not born in CA
kiss on first date / don't kiss on first date
on stage / in audience
rock-n-roll / country
rap & hip hop / rock-n-roll
Ford / Chevy
American cars / foreign cars
pick – up / car
Thousand Dollar Bill Exchange
For this game you need fake money. Give each person 10 bills. They are to
try to win as many as possible from their peers by challenging them one on one
doing one of three things: thumb wrestling, rock, paper, scissors, flipping a
coin. You must accept any challenge, no two out of three. Challenger has to have
a coin and is "heads" on the coin toss.
Tickle Me
On slips of paper write “Tickle”, “Pinch”, “Mess Hair” or “Tap on
Shoulder”. Pass out one paper per person and tell them not to share what they
have. Then start and have everyone do their action to others to find their
group (all the tickles together etc.).
Toe Fencing
If set to swing music this game looks like a dance. Two players stand
facing each other and grab the other person’s hands. They now try to tap the
top of their partner's feet with their own feet. Players try to avoid being
stomped on. After being tapped 3 times, that player is out and the winning
partner challenges another winner. The game continues until only one player is
left.
Trust Circle - Bronco Ride
Object of the Game: To hold up the person in the middle and keep them safe
from falling.
One player is chosen to be "it" first. Players sit in a tight circle.
Alternate physically strong and weak people. A person is chosen to go into the
middle of the circle. Everyone that is sitting puts their feet against the feet
of the middle person. The person in the middle crosses their arms across their
chest. They then stiffen and fall backwards, keeping their heels on the ground.
The players in the circle work together to catch the person and pass him back
and forth around the circle. Players in the circle generally grab the person in
the middle around the arms and shoulders. Each player is encouraged to have a
turn.
Trust Fall
Have people get into groups of 3. Two of the players face each other and
lock hands. The third person stiffens and falls backwards into their arms. This
should be done several times, with the person falling farther backwards each
time (the players locking their hands should lower them each time). Other
players can then try. This can also be played with only one person catching.
The person who is falling wears a blindfold. Care should be taken that the two
players who are acting as "catchers" are strong enough to hold the
person who is falling.
Trust Lift
One player is chosen to be "it" first. They lie on their back and
stiffen themselves while everyone else assembles around them. Together everyone
lifts them slowly toward the ceiling as they maintain their reclining position.
Once they have reached maximum height, the others hold them there for about 30
seconds before slowly lowering them.
Tube Jump Through
This is a simple relay where you give each team one inflated inner-tube and
they race to see who can get their entire team through their tube first.
Two Truths and a Lie
This is a good game for small group interaction. The object is to reveal
unknown things about yourself to the group in a fun atmosphere. A person states
three things about himself. Two must be true and one a lie. For example:
"I was born in South
Africa. I have a green card. I have a dog
named Bubba." The others in the group try to guess which statement is the
lie. If a player guesses correctly, they earn a point. If no one guesses
correctly, the individual earns five points. Each person should get a chance to
share.
Volleyball Water Balloon
Use large helium balloons and fill them with water so they are volleyball
size or larger. Play outside using volleyball nets and tarps. Everyone grabs
the edge of the tarp and pulls it tight. A water balloon is placed in the
middle of one of the tarps. The team launchs the balloon to the tarp held by
the team on the other side of the net. Make sure you have plenty of balloons
made up because they pop often.
Volley Points Volleyball
Here is a great new way to play the old game of volleyball. New Volleyball
can be played on a regular volleyball court with the normal number of players
on each team. A regular volleyball is used as well. The main difference is the
scoring.
Playing: The object of the game is for a team to volley the ball as many times
as possible without missing or fouling (up to 50 times) before hitting it back
over the net to the opposing team, which will make every attempt to return it
without missing. If they do miss, the opposite team receives as many points as
they volleyed before returning it. All volleys must be counted audibly by the
entire team (or by scorers on the sidelines), which aids in the scoring process
and also helps build tension. So the idea is to volley the ball as many times
as possible each time the ball comes over the net, then to safely return it and
hope that the other team blows it.
Other rules are as follows:
No person may hit the ball two consecutive times.
No two people may hit the ball back and forth to each other more than once in a
succession to increase the number of volleys. In other words, Player A may hit
it to player B, but Player B may not hit it back to Player A. Player A may hit
it again once someone else has hit it besides Player B.
Five points are awarded to the serving team if the opposing team fails to
return a serve.
Five points are awarded to the receiving team if a serve is missed (out of
bounds, in the net, etc.).
Players rotate on each serve, even if the serving team scores on successive
serves.
A game is 15 minutes. The highest score wins.
All other volleyball rules are in effect.
Water Balloon Stuff
Get two sets of long johns and a bunch of water balloons. Get two
volunteers and assign them a team whose job is to stuff water balloons in the
long johns. When the designated time is up, count the balloons and the one with
the most balloons wins. The winner and his stuffers get to throw all the
balloons at the loser and his team.
Water Balloon Toss
This is an outside game. Have everyone pair off and stand 10 feet apart
facing each other (2 lines facing each other). Give everyone in one line a
water balloon. They must toss it to their partner. Each side takes a step back
after each toss. Toss all at once. The last pair to have their balloon intact
wins.
What's Your Name
You go to Mike & yell in his face "what's your name?" Mike
yells back "Mike". Place your hands on Mike’s sholders and dance
while chanting "Mike, Mike, Mike,Mike,Mike”. Spin Mike around and grab his
shoulders from behind him. Mike goes to next person and yells "what's your
name?" then you & Mike do the chant and dance with the new person’s
name. Mike spins you around and puts his hands on your shoulders. The new
person puts their hands on Mike’s shoulders. You find the next person. After the
chant and dance the entire line turns to face the opposite direction. The new
person becomes the end of the line. The former last person becomes the leader.
Keep going till everyone is in line. Start more lines for big groups.
Who's on my Back
Have everyone secretly write down the name of a person on a small piece of
paper. It has to be a person that everyone in the room would know about (eg.
Jesus, George Washington, Madonna, Leonardo DiCaprio, etc.) Then have them tape
the name on the back of the person on their left. Everyone must now go around
and ask people yes or no questions about who is on their back. They can only
ask each person one question. The person who can do it in the least number of
asks wins.
Who’s Fact is it?
The object of this game is to get people to share unknown things about
themselves in a safe environment. Each person writes down a little known truth
about themselves. The paper slips are handed in and read aloud one at a time.
The slips are then read a second time, and everyone writes whom they think
wrote that slip. After everyone has guessed, the truth is revealed. Each player
gets a point for every correct guess. If no one guesses correctly, that person
gets five points.
Zip Zap Bop
This game is played like Knee Slapin’ Names with a few changes. Everyone
sits in a circle and learns the names of the people on their left and right.
Zip means left and Zap means right. The person in the middle of the circle says
a person’s name and either Zip or Zap. The person called must say the name of
the person to their right or left, depending on what the person in the middle
said, Zip or Zap. The person in the middle tries to bop them on the knee with
the newspaper before they can say it.
Up Front Games
What are Up Front Games?
Up Front Games are games intended for High School Young Life Clubs. Up front
Games involve a few kids, in front of the rest of the club, drawing the
attention to the front helping set up the club talk. Often it is a competition,
sometimes it has a punchline.
It is important that the focus is relational instead of sensational. In this
age of gross out games we need maintain a high standard. The focus of our games
should be on encouraging a stronger relationship with the students that
participate.
Careful thought should be put into which students are chosen to participate.
Asking for volunteers will always get you the outgoing kids (who always have
the spotlight anyways). Picking someone who is new to club may drive them away.
Pick kids who would be drawn in, by being up front.
Baby Bottle Burp
For this game recruit 3 girls and 3 guys. Girls feed guys a jar of baby
food with the guys wearing bibs. The girls put a diaper (towel) around the
guys, then sit them on their lap and feed them a baby bottle of soda, then make
them burp. The first guy to finish the bottle and burp is the winner. Before
the game, enlarge the hole in the bottle so it is easier to suck the soda out.
Back Break
Have a kid come to the front and lie down across the seats of three chairs,
supported at his head, rear end and his feet. He then must remove the middle
chair (under his rear end) and lift it over his stomach, then replace it under
his rear end from the other side while remaining supported only by his head and
feet. If any part of his body touches the floor, he loses and gets a penalty.
Have three kids compete for the fastest time.
Balloon Announcements
Put the announcements in balloons and then blow them up. Have different
people pop their balloons and read the announcement.
Balloon Burst
Without hands, using only bodies (or butts), break as many balloons as
possible in a given time.
Balloon Face To Face Relay
Buy about 5-6 rolls of thick (foam mounted) double sided sticky tape. Make
2 teams of 4, can be battle of classes, sexes, whatever. Cover each person’s
face with the double-sided tape (1 strip down nose, across forehead, on cheeks,
down chin, etc.) and place a large, yet not completely filled balloon on the
first person in each line. The object of the game is to jam your face into the
persons next to you and pass the balloon down without using your hands. If it
falls to the floor, have that next person go on the floor and jam their face in
the balloon to pick it back up. Try this once on your own, you may want the
relay to go down and back.
Balloon Biting
Two couples race to see how many balloons they can pop by biting them as
they are placed between them. Have some with whipped cream in them. Go fast and
have each 1/2 of room count out loud for their couple.
Balloon Pop Hug
Recruit 2 teams of 3 guys and 3 girls. Race to see which team can run up as
a couple and pop a balloon that a leader places between them by hugging. Go
through lines a couple of times fast and end with a water balloon.
Balloon Shaving
Spread shaving cream all over a well inflated balloon and have kids try to
shave them with disposable razors. If the balloon pops shaving cream goes
everywhere. Variation: Use a really full water balloon and hold it over another
head while shaving it.
Balloon Speed Dressing
Recruit 2-3 contestants, a pile of clothes, hats, etc for each of them
(equal # of items); on GO they have to keep a balloon in the air while putting
on these items of clothing. They can keep the balloon aloft by hitting it with
their hand. If balloon touches the ground they're out. First person with all
the clothes on is the winner.
Balloon Sweats
Bring up 2, 3, or 4 smaller kids. Have them each put on an XL Sweatshirt
(and XL sweat pants if you want) Divide the room so that each contestant has
people that will blow up balloons for them (water balloon style balloons). Have
a leader of the same gender stuff the sweats with the balloons for each
contestant. When they are filled well with balloons have them flex & show
their newly aquired muscles. It will be too close for the judges to tell so
each leader that helped stuff balloons will carefully pop each balloon through
the sweats using a pin.
Balloon Triathlon
3 kids 3 events, each kid participates in all three events: 1. Have them
blow up balloon until it breaks. 2. Have them blow up balloon not using their
hands, only their mouths. 3. Have them blow up balloon with their nostril.
Balloon T-shirt Stuff
Bring up 2, 3, or 4 guys that are wearing t-shirts and have them each
choose 2 or 3 friends to help them. Hand each group 10-20 balloons and instruct
them to blow them up and stuff them in their designated team member's T-shirt.
As each group stuffs balloons in their team member's shirt, he will begin to
look like the Stay Puff Marshmallow Man.
At a given point (when you see that their shirts are almost maxed out), count
down from 10, stop the stuffing and have the "stuffers" go sit down.
Have the audience vote by applauding who looks the most stuffed. Now inform
each fat boy that it's time to pop the balloons. Offer a prize to the person
that can pop all their balloons first, (there's a catch!) without taking them
out and without using their hands. They have to throw themselves on the floor,
body slamming their torso on the ground to pop all the balloons. This is
hilarious to watch and the audience will love it.
Banana Stuff
Bring three people to the front to see who can eat the most bananas in five
minutes while blindfolded. As soon as one banana is peeled and eaten, the
contestant will be handed another. Blindfold all three. Instruct the crowd to
cheer for their favorites. Then silently remove two of the blindfolds and let
the people rejoin the crowd. Start the "contest" and keep the one
person stuffing down bananas as long as possible. When their blindfold is
removed, they realize they were the only one.
Blind Rope Jump
Select two guys, and tell them they are in a contest to see who jumps rope
best. Have two girls twirl while the first guy jumps normally, then you
blindfold him and tell him the crowd will clap when he should jump. After a
couple of successful practice tries, tell him you’ll see how many he can jump
in 60 seconds. The crowd claps in rhythm to give the pace, only the girls put
the rope down. The pace is increased until frantic.
Blindfolded Obstacle Course
Sell the game as a depth perception test. Make a large open space and place
obstacles that must be walked around, crawled over or under, etc. Have them
practice going through the course, then have them try blindfolded. Before they
start, remove all but the first obstacle.
Blindfolded Water Fight
Pick two guys and two girls for this game. Let one guy and one girl stay in
the club room, and take the other guy and girl away someplace and blindfold
them. While they are being blindfolded, put two water pistols in the room somewhere.
When the blindfolded kids come in, have the girl from the first group direct
the girl from the second group to one of the pistols, and do the same with the
guys. Once they each find their pistol, have the non-blindfolded kids instruct
them so they can have a water fight with each other. Allow the crowd to give
directions for a direct hit. Make it more difficult by instructing them to hit
a leader, or another variation.
Bobbing for Bananas
Fill tub with milk and add bananas (they will sink). Have contestants bob
for the bananas using only their mouth.
Bobbing For Things
Pull up 3 guys and have a large fish tank (wider is better than deeper),
explain that it is time to play that age-old game Bobbing for Apples “Young
Life” style. Instead of just apples, put in ping-pong balls, small apples, and
golf balls. Explain that the ping-pong balls are worth one point, the apples 2
points, and the golf balls 3 points. They will be blindfolded and have 30
seconds to 1 minute each to get as many points as possible. (They may go for it
more if you put a $25 camp scholarship on the line). They all watch each other
play and when the last kid gets blindfolded, dump in about 30 goldfish (maybe
even a live carp), and let him play! The visual on this one is hysterical. If
your tank is big enough you may even try 2 at a time. Also, a key is music and
cheering in the background, so that they don’t hear the fish being poured in.
Bobbing for Worms
Similar to Bobbing for apples, but you use gummy worms and an infant's
swimming pool. Take the infant's swimming pool and fill with water. Add one bag
of gummy worms to the water. They will sink to the bottom. Have the volunteers
take a turn at bobbing for the worms. The person who can get and keep the most
worms in their mouth during their one-minute try time wins.
Bugga Bugga Boo
Teach a cheer. A leader gets kids to do EXACTLY what he does. Repeat Bugga
Bugga Boo each time, getting more excited until you stand up ... then sit down
after an assistant puts a wet sponge under the kids. Last time you can have the
assistant double-cross the teacher and put to sponge under him.
Butt Charades
Cut up slips of paper with words on them and put them into a bag. Break up
into two teams. Get a volunteer from each team to spell the word he/she took
out of the bag by moving their hips (spelling the words with their butts!).
(Make sure they do not say a word to give away clues.) If their team does not
figure out the word after two spellings, the other team gets to guess. Make it
interesting by the words you choose, try to keep it clean.
Candle Soda Race
Two people sitting very close (knee to knee) in chairs facing each other
compete to drink a soda. They have a candle (which they can never let go of) in
their left hand resting on their left knee, and a lighter and a soda in front
of them. They may only drink the soda when the candle is lit. They may blow out
the other person's candle but they cannot touch any of the other person's
supplies. The winner is the person who can finish their soda first when their
candle is lit.
1.if you move your candle off your left knee, you lose!
2.if you touch the other person's candle, you lose!
3.if you touch the other person's soda, you lose!
4.if you touch the other person's lighter, you lose!
5.you must find the balance between drinking and blowing the other candle.
Candy String Race
Have two contestants face each other. Have a long piece of string with one
piece of candy tied to the exact middle. Put each end of the string in a
contestant’s mouth. Say “go” and the contestants will eat their way toward the
center of the string to get the candy. Person who gets the candy in their mouth
the first is the winner.
Celebration / Marshmallow / Soda
Recruit 4 pairs of volunteers. One person of each pair will kneel facing
their partner who is standing, facing the crowd. Play the disco song
“Celebration”. Every time the song says celebrate or celebration the kneeling
person feeds the standing person a marshmallow and then the standing person
must take a swig of soda.
Cell Phone Pizza Challenge
Find two local pizza places that deliver. During the beginning of the
evening, divide the crowd in two and bring up a representative from each side.
Hand each representative a cell phone and phone # of one of the two competing pizza
places. Have them each order a large pizza, tell the delivery person the
situation, and that there's a $20 tip for the one that arrives first. Clearly
announce to the crowd which pizza place is coming for each team. As you are
continuing your program, one side of the room will erupt into applause when a
pizza driver comes in representing their side of the room. Interview the
deliverer and give him the $20 tip in front of the crowd. (You can then have up
front games lined up where winners get a piece of pizza.)
Checker Push-Up
Choose two players who think that they are the athletic type. They will
compete to see who can stack three checker chips on the floor with their mouths
while doing a push-up. Their bodies shouldn’t touch the floor at all. Let them
practice once before you time them one at a time. After a winner is declared,
offer the loser another chance to win, only this time, blindfold both players.
Time the loser while he does the push-up. After you blindfold the original
winner so that he or she can try for another win, place a whipped cream pie on
top of the chips; then stand back and enjoy the fun. Here are some tips: do not
use shaving cream; the player will smell it; use a different set of checkers
for each player; build this up as an athletic contest. -don’t let it appear to
be a trick or it may bomb.
Cheeky Cheeky
This skit is dedicated and sometimes sold by grandma. The truth is that we
all will be grandmas and grandpas soon so we need to practice. Bring up 6-7
kids guy girl alternating with a girl at the end (all are in on it before club
except for the last guy before the last girl). Standing in line always facing
the audience they quickly relay down the line a cheeky, cheeky (they say it as
they squeeze some part of the other person’s face between their forefinger and
thumb). When receiving the cheeky cheeky you must close your eyes like you
would if grandma was doing it and then you must relay it quickie to the next
person. Do it over and over, faster and faster, but the last girl each time has
lipstick on her fingers and is decorating the face of the guy next to her
without him knowing it! He looks goofier and goofier each time. This must be a
kid that can handle it. The girl may need to practice, if it doesn’t work it is
usually because the guy sees stuff on her hand or she leaves a big glob. Have a
towel for him to clean up.
Cheetos Face
Arrange several groups of two in the front of your room or on stage. One
partner gets whipped cream spread (or sprayed) all over his or her face. The
other partner stands back about 5 feet and throws Cheetos on the whipped
creamed partner's face (they stick!) in a given amount of time. Whoever ends up
with the most Cheetos on his or her face wins.
Churro Eating Contest
See who can eat the most churros in the shortest amount of time.
Circle Dodge
Have two volunteers face each other with one hand at their side. Tape a
piece of paper cut into a circle (about 4-6 inches in diameter) on their back.
Say go, and each person will try to grab the other person's circle without
getting theirs grabbed. You may only use one hand to grab, the other hand must
remain always at your side. You may not block with your hand, you can only turn
your body. You can only grab for the circle, you cannot hit, push, bite, scratch,
kick, maim, injure, head-butt, etc.
Clothespins On Face
Get four students up front with a large amount of clothespins. They have
one minute to put clothespins all over their own face. The one with the most
clothespins at the end of the designated time is the winner.
Commit
Commit is a simple game where I explain that I will be asking some
questions to the audience. I instruct that if someone knows the answer to the
question, they simply raise their hand . . . IF they are willing to COMMIT to
the consequences of answering that question. I then display the prizes that I
will offer that evening. I usually choose a Walkman, a bucket of Red Vines
(licorice for those of you who are deprived of these because you're not from
the West), a popular basketball jersey . . . whatever prizes kids actually
want! I then let them know that if they do not answer the question correct they
get held by one of my staff members while I stick a pie in their face. I
immediately start the game by asking a simple question: "Question number
one. Remember, if you want a chance at the prize just raise your hand- but if
you raise your hand, you commit to the consequences of that answer. Question
number one . . . a white liquid that we drink and put on our breakfast cereal
that comes from cows is called . . .?” Hands will shoot up all over the room.
Bring a kid up and have one of your staff members hold them (with their arms
behind their back)- ask his or her name, what school they go to, etc., etc.
Then repeat the simple question. The student will most likely get it right.
Give him or her the prize and let them on their way. NOW every kid in the place
can taste the next prize. "Question two. In the movie Titanic, the lead
male role, Jack Dawson, went to a popular young actor named . . ." Pause
here and hands will shoot up everywhere if they aren't already up. At this
point bring up the person and ask their name, school, etc. Remind them that
they are committed to answer the question correctly or they get a pie in their
face. Then say, "Now let me finish the question. In the movie Titanic, the
lead male role, Jack Dawson, went to a popular young actor named Leonardo
DiCaprio. Name at least 8 theatrical release films that he was in prior to this
movie."
As you can see, this kid will get a pie.
Condiment Twister
This game is like twister, but you load each of the colors up with a
condiment so each circle is smothered with a particular condiment: Grape Jelly
for blue, mustard for yellow, ketchup for red, and relish on the green circles.
Make sure that you have plastic bags and masking tape to cover the volunteers
with, so their clothes are not ruined. Have their faces, hands, and feet (shoes
and socks off) exposed. Then change the places on the spinning board to
right/left cheek, right/left ear, nose, right/left hand, right/left foot. When
you spin, you call out which body part goes where. An example would be… right
cheek to blue, left leg to green, right hand to yellow. It is a mess and a
riot. It does get slippery, so make sure you have staff there to help when
people start flying around. Be sure to have a place for the students to clean
up after.
Cookie Tower
Get teams of 3 or 4 people up front. Each team member is armed with cookies.
(Gingersnaps are usually the best; however, Nilla Wafers will do in a pinch.)
Within one minute, the team members must stack their cookies, one on top of the
other, on one person’s forehead. The team with the most cookies stacked wins.
Corn Shuck
Guys race to see who can shuck an ear of corn the fastest using their bare
feet.
Cowboy King
Get 5 or more guys to be blindfolded horses, and girls are to be the
riders. The rider has a cup of ice (ammo). The rider guides the horse by
pulling on ears to turn. The only command the rider can yell is “FIRE”. When
this command is yelled, the horse spits the ice in its mouth in an attempt to
hit an opponent. Rider reloads horse with her supply of ice. If you get hit
twice, you are out. If it is a hard floor have kneepads for guys. You can also
do a cowboy sell and use western music.
Cow Rodeo
Make 2 cow costumes out of disposable white painter coveralls by spray
painting large black spots all over them. Put 2 guys in the cow costumes. Four
girls are chasing each cow. Each girl has a 3 ft. section of rope. They must
tackle their cow to the ground and wrap ropes around both feet and both hands.
It helps to section off the event area so they don’t run away trying to escape
capture.
Cupid Hunt
Choose two or three couples that are dating. Each guy has a target on his
back. She tries to shoot him with ether a dart gun or cheap bow and arrow.
Every time she misses, he gets a pie in the face.
Dance or Dare
Bring contestants up front to a game show host and his assistant. Give them
the choice to Dance or Dare. They then draw a card from the appropriate pile.
If they choose dance, they are given a dance and uniform (disco outfit, hand
jive, twist). The dares are similar (sing Elvis style, etc).
Dancing Musical Chairs
Get six volunteers and have five chairs up front. Tell the volunteers that
they are going to play musical chairs, but it's not just musical chairs but
dancing musical chairs. Tell them that they will have to dance, dance, dance
when the music starts. Before you start the music, inform them that since this
is Young Life they will have to do all of this blindfolded. Blindfold all
volunteers and start the music. Encourage other kids to cheer them on. After a
couple of rounds, pull blindfolds off all kids but one. Cheer like mad and let
them dance and scramble for a seat. Keep it up til they figure it out.
Dateline
You will need a speakerphone. Pick a guy and tell him you are going to see
how cool he can be getting a date. He will be given a date paid in full if he
can get a random girl from another high school to go out with him. Have him
pick the girl. When he reads the number, you dial the number to an informed
girl. She is to string him along but keep on saying "no." Obviously,
this can also be done with the girl calling a guy.
Diving For Dollars
Take a tub, or a large plastic tote, and fill it with ice. Then add water
until you have a tub full of ice and water. Then stuff ten ones, two fives and
one ten dollar bill in the water beneath the ice. The contestant’s names are
drawn from a hat. This is a great way to get visitor names and addresses. Draw
out two or three names. Each contestant gets 30 seconds to dunk their head (no
hands) in the ice and water and fish out with their teeth any cash they can
find. They get ONE try each, and they get to keep whatever they can catch. I
have also used Jell-O or Mt.
Dew.
Do You Know Your Date
Recruit four dating couples. Send guys out of room; ask girls embarrassing
questions like, “Where did you go on your first date, or how would you rate
your first kiss 1-10?” Write down girl’s answers. Bring in the guys and ask
them to answer the way that they think their girlfriend would have answered.
Your game show host and cheesy game show music may make or break this one. Take
the time to prep and do it right.
Dollar Jump
Hold up a dollar and offer it to anyone who can perform a simple task.
Bring a volunteer up front and tell them that the dollar is theirs if they can
simply jump over it the way you designate. Lay the dollar on the ground. Have
the person stand with their toes to the dollar. They must bend over and grab
their toes. Now, tell them that they can't let go of their toes and they must
jump over the dollar. Only a few are able to do this successfully.
Donuts and Licorice
Place a donut in the middle of a licorice string. The team must eat the
licorice and donut using only their mouths.
Donut Dip
Have 2 or 3 guys lay on the floor face up with garbage bags on. Have a girl
over each guy holding a plain donut over the guy with a string. The girl dips
the donut into a bowl of chocolate syrup then swings the donut over for the guy
to take a bite. They must dip the donut for every bite. The first one to eat
the entire donut is the winner!
Donut Eating
Eating small doughnuts for speed
Donut Nose Roll
donut roll with the nose to the finish line.
Draw A Duck
Blindfold students and spin them around a few times and have them draw a
duck on a dry erase board that 2 leaders are holding. They may not touch the
dry erase board with anything but the tip of the pen. For the last person, the
leaders move the dry erase board without the person knowing… so that their
drawing goes all over the place.
Duct Taped to Wall
Divide into even teams and have each team select a volunteer- preferably a
small, light one. Give each team two rolls of duct tape. The object is to tape
a team member up on to the wall, using no more than the provided roles of tape.
The one who stays up the longest is the winner. Make sure you use the tape that
doesn't leave sticky stuff on the wall or tear off paint. Provide a soft landing
for kids as they drop off the wall! Disposable painter coveralls will prevent
messing up the kids clothes.
Egg Beat
Put an egg in a nylon and put it over someone's head. Have others try to
break it by beating it with a package of hamburger buns, standing on one foot
while holding the other. Variation: Have the people with the buns chicken fight
others.
Egg Blow
Put the inside of an egg inside a large surgical tubing. Have two students
on opposite ends blow into the tubing until the egg blows onto someone's face.
(Prep the last student that competes to turn the tubing towards the other
person just as they start to blow.)
Egg Drop Or Toothpaste Drop
Guys lay on floor with Dixie cup in mouth.
Girls on another guy’s shoulder crack eggs on the guy’s forehead who is holding
them and then drop eggs into cup. Three each, team with most in the cup wins,
you may want a measuring cup to pour it in to measure for the win. You will
need a drop cloth underneath the guys, plus towels etc. to protect their
clothing, plus different towels for them to clean up. I also suggest breaking
down and buying the huge jumbo eggs, and you will need a container to collect
their shells quickly. Obviously a sell involving basketball will be a natural.
Also similar games can be done with toothpaste and coke bottles on the chest,
or bottle to be filled up with water and girls use sponge.
Egg Obstacle Course
Recruit two kids and give them flip flops to wear. Place eggs on plastic
and have them walk through the course (simple). Have them walk through it
backwards (still easy). Then the last time blindfold them and while they are
blindfolded, remove the eggs. The audience can coach them. They must pick their
feet straight up and straight down. (In order not to find the “eggs” by
shuffling their feet.) Use Fritos, Doritos, peanut shells, etc. to throw them
off.
Egg Roulette
Dozen eggs: (4 raw - 8 hard-boiled). Two people alternate picking an egg
and smashing it on the other person’s head. You may want to choose 4 people.
Have 2 rounds and a final round. Also, in the final round, have 6 eggs (5
hard-boiled and 1 raw) and hold them in a bowl above their heads to pick. Put
your finger on the raw egg and before club explain the skit to all 4
contestants (because you don’t know who will be in the finals!). Play the first
rounds for real (possibly girl vs. girl, guy vs. guy, and battle of sexes for
final round) and in final round they pick the hard boiled eggs 5 in a row
(because you told them not to pick the one with your finger on it till last). Each
time you are really in their faces to nail one another, when the final egg is
up in the final round you are going crazy only to have the finalist smash it on
your head! Make a kid a hero!
Endless Word
Have a small group of kids form a line up front. One person says a word and
then counts to five at a moderate speed. Before this person says five, the
person to their right has to say another word that begins with the last letter
of the word just said. This continues on down the line until someone is unable
to come up with a word before the count of five. Two misses and the person is
out of the game. (Or one miss if you have a very large group.) If it’s the
person’s first miss, she starts it again with any word. No one is allowed to
repeat a word that has already been spoken. If no one is being eliminated, have
them count to five more rapidly. Or if everyone is getting out, have them count
to 10 or 15 instead of five. This minutes can be quite lively, and you’ll soon
find out who is out to get the person next to them.
Face Cake Decorating
Have guys on their backs and have girls decorate their faces with icing,
candy sprinkles, candles, etc. Have the crowd judge.
Find Your Man
Blind fold 3 girls and have them feel the legs of four guys (or maybe even
sneak in a girl for a reaction) to see if they can identify their guys.
Flour Swing
You will need two pair of knee high nylons and flour. Pour flour in each
nylon till there is flour the size of a softball in the end of each nylon.
Select two volunteers. Each volunteer places their nylon over their head. The
players face off in the marked area for a specific time period. Players then
swing their heads to make the flour come into contact with their opponent. The
winner is the player with the least amount of flour on their clothes. It
doesn't matter whether the flour is from their own nylon or their opponent's.
This is a fast paced game and one minute is almost too long. Play the 70’s song
“Kung Fu Fighting”.
Follow The Moon
Four people hold up a sheet with one person behind it that has a
flashlight. Three people step up one at a time. They are to follow the light
(on the sheet) with their nose to the beat of music, light moves faster till
they can’t keep up. Time each contestant to see how long they can do this successfully.
The last contestant has light bring them down and then up to the upper edge of
sheet, when he/she gets there, drop the sheet and pie them. Can be done in
pairs and make them cross, etc. ALSO, if you think you have done this one and
some seniors, etc. may remember it, you may consider taking the kids out of the
room, letting a senior pie the first two kids one at a time. And then when the
third kid steps up and is going, have both the two kids pied and the third ALL
have pies and double cross the senior behind the sheet!
Funnel Penny Gag
Get 4 kids up front. Have a leader for the 5th volunteer. Take a funnel and
shove the small end down the front of your pants so the wide end is facing up.
Put your head back, place a penny on your forehead and close your eyes. Tilt
your head forward, dropping the penny off of your forehead and into the funnel.
Challenge the kids that no one can do that three times in a row. Set it up for
the kid and emphasize how much you must close your eyes for at least three seconds
before dropping the penny in. When it is time for the leaders attempt, pour a
huge glass of ice water down the funnel (make sure that the funnel has a big
enough opening to allow good water flow!)
Furniture Store
This is a one act play where a leader acts as a furniture salesman and
students act as a couple of customers, a chair, a lamp, and a couch. A second
leader who is not in on this skit, acts as the table. Ham it up, but the real
purpose is to leave a full glass of water on the back of the leader who is
playing the table. Then everyone walks away, leaving the leader to try and
figure out how to get up without getting soaked. It works best if the water is
placed high on the back between the shoulder blades and the glass is extremely
full.
Gag a Napkin
This game will really liven up even the most boring banquet. Each person
opens up a paper napkin and places a corner of it on his or her tongue. Then
have a race to see who gets the complete napkin in their mouth first without
using their hands.
Getting To Know You
(You need a wide blanket or canvas to play this game) Divide the kids into
two teams. Put two chairs (one for each team) about 2 meters apart facing each
other. Assign two people who will hold one corner of the blanket such that the
blanket is in a vertical position. This will prevent whoever sits in each chair
from seeing the one sitting on the other. Each team will assign somebody per
turn to sit on each chair. At the count of three the 2 people holding the
blanket will release it causing it to fall down and reveal who is sitting on
the chairs. The two people sitting on the chairs will immediately say the name
of the one opposite them. The first between the two who names the person
opposite him/her scores a point.
Girls Put On Football Uniforms
Two small girls race to put on biggest guys Uni. Take all pads out of
pockets and include chewed mouth guard. Maybe to add even more action to the
skit, whoever is in uniform the fastest could run to grab a ball and get it
over the finish line. They may end up tackling one another to get to the
finish. Marching band fight song music will add to atmosphere w/ kids cheering.
Glove Head
Several kids pull surgical gloves over head down over nose but not mouth.
They then try to inflate it by inhaling through their mouth, exhaling through
their nose. They hold onto the sides with their hands. Pull on by getting on
forehead first, then pulling back, over and down. A doctor may be involved in
this sell, music in background.
Gold Fish - Cup Head
Attach a cup to kids forehead so that it is right side up. That person is
standing. Have people who are sitting try to throw goldfish crackers into the
cup. The person with the cup my move their head to try and catch the incoming
fish.
Grab Bag Scarf
This can be played as a relay, or as an up front game. If you play it as an
up front game it involves 6-8 people. Obtain 2 bags of miscellaneous food
items. They must have the same amount of items in each bag. Some items could
be: package of unsweetened Kool Aid, a candy bar, soda, a can of sardines, a
dill pickle, an onion slice, a clove of garlic, etc. Each bag should have 12-15
items in it. The object of the game is that the first team to eat the entire
contents of the bag wins!
Gargle Guess
All it requires is a glass of water. Secretly show a volunteer the name of
a well know song or tune, it can be anything, chart song, nursery rhyme, etc.
Get them to take a sip of water and they must gargle the tune and the others
try to guess what it is.
Gargle for Time
See who can gargle water the longest without pause.
Gum Race
Each person puts a piece of gum in his or her mouth, wrapper and all. The
first to blow a bubble wins. To complicate this game, give each participant a
piece of frozen bubble gum.
Gummy Worms / Chocolate Pudding
Get three or four volunteers. Each student has a pan with chocolate pudding
and 15 gummy worms mixed in. They have to go face first into the chocolate
pudding and pick up the gummy worms with their teeth, pull them out and drop
them on a plate. First one to get all 15 or the person who gets the most in a
designated amount of time is the winner.
Gummy Worm Fishing
Recruit 4 guys & 4 girls. Girls sit in chairs and guys lie down with
their head near the chair. Girls fish worms out of the ice water with their
toes & feed to the guys. One point if guy spits worm to side. Two points if
he eats it.
Guys Make Wine
Place three pounds of grapes in each ice cooler. Two guys
crush the grapes with bare feet for two minutes. See who gets most juice out of
spout. Drink grape juice as a tiebreaker. Have a measuring cup and big glasses!
Hammer Nail Race
Bring a few kids up front and have them race to see who can drive nails the
fastest into a board. Have the nails already started and the same number for
each person’s board.
Hawaiian Punch
Recruit 3 teams of 2 people. Each team is given a bag of fruit, a clear
drinking cup that has a line drawn across it to indicate a minimum amount of
juice to be squeezed into the cup, and a chair. The object of the game is to squeeze
enough juice from the fruit into the cup to reach the line and for one team
member to drink it. The gross out factor is that the only way that fruit can be
squeezed is either in the armpit, the back of the knee or with the feet. One
team member sits in the chair and does the squeezing (with the help of the
drinker) while the other team member catches the juice. Once predetermined
level is reached, the drinker has to run up front and drink it. Cut the fruit
in half before the teams get it so it juices easier. Grapefruits are good
because they have tons of juice, so are tomatoes because they are gross and
have a ton of juice. Plastic cups are safest to use. We used tape on the cup to
indicate the level of juice. Be sure and keep the level low enough and use tons
of fruit because each piece yields very little juice.
Hot Dog Basketball
3 guys in front of club with 32 oz tumblers around their necks 3 girls in
back of room blindfolded with 1 dozen hot dogs each. The girls throw the dogs
to the guys who catch them in their cup w/o using their hands.
Human Bowling
Go to local bowling alleys and ask for 12 old pins, they should be able to
give you some as they get beat up fairly often. Get a creeper (sled on wheels
used to slide under a car to do maintenance), or some other sled on wheels. Get
a motorcycle helmet. Put girls on the sled with the helmet on and have them put
their hands behind their back. Have a guy bowl them down into the set of 10
pins (they must be spread out well, you will need to practice to see how far).
Bowl 3 competitors and let them do a frame a piece. You will need 2 folks to
set the pins up again quickly and one to catch them so they don’t go through
the pins and head first into the wall. Most good sleds can really move up to
20-30 feet or so, so have a good runway. Also, you have the two extra pins -
paint them gold and do them up right into trophies, give one to keep and put
the names of the winners on the other as your running trophy.
Human Pinata
Dress someone in coveralls that have duct tape (sticky side out) all over
with candy attached. Put a climbing harness on them and hang them in the air.
Take turns hitting candy off them using foam pipe insulation or swimming
noodles.
Human Sundae
You will end up building an ice cream sundae on bare chest of a guy lying
on a table. Throw spoons out into the audience to eat. Build up with Olympic
theme music. Guy carried in by six others on stretcher. Or make it a cooking
show.
Ice Cream Feed
Pairs lay down with the top of their head to top of the others head and
feed ice cream to person behind them. First team done with bowl wins.
Ice Cream Stuff
Get an even number of students and have them pair up in twos. Have the kids
decide who wants to sit and who wants to stand. Place a blindfold on the student
standing and give the one who sits a trash can bag to cover his/her clothes.
Hand the blindfolded student a big helping of ice cream in a plastic bowl with
a spoon. When you say "go," the blindfolded student must feed the
sitting student. Whoever eats it all first with the least amount on the floor
wins.
Irate Neighbor
Have an adult that kids don’t know interrupt club acting as a mad neighbor.
The neighbor complains about kids parked all over. Leader is already in the
middle of explaining a skit but tries to calm the neighbor down, and the
neighbor keeps getting louder. Ends with leader pieing the neighbor. Can also
be done with a rented police Uni. or real policeman if you have a connection.
It would be great to connect a way so that kids would also eventually be let in
on it that they were set up. You can also involve outside folks for other
things as well. For example, if you have a police friend, he/she can come in
and arrest a kid right in the middle of club and when asked why as he/she drags
kid out, they didn’t turn in their camp deposit yet! Think of principals,
police, etc., and develop your own surprise scenario!
IV Bag Suck
Get three large zip lock bags filled with Kool Aid and surgical tubing
coming out of the top. Have three people suck until the Kool Aid is gone. First
one done wins.
Jell-O or Food Twister
This skit is best done when it is warm outside so that when it is over,
kids can hose down outside. Obviously, it will be messy, you may need to do it
outside and will need to think of other clothes for them when it is over, have
towels, etc. If you try to replace circles on a twister mat with pie tins of
Jell-O, the tins will merely slide off. I recommend using a square of cheap
black plastic, and attaching the pie tins in a 4x4 grid by pushing a bull clip
through the bottom of the pans and plastic, and then spreading out the clips
under the plastic to hold them down. You then may fill them in with Jell-O
(already made) right before club. Have a good spinner, kids who will go for it and
play in bare feet.
Jelly Beans In Ice Water
Girls fish out jelly beans with toes out of ice water and feed to guys who
are laying down on their backs. Three couples race. First one done with the
most beans wins.
Joust
Place buckets up-side down, about 3 feet apart. 2 players stand on buckets,
each with a pillow. Each player tries to knock the other player off his bucket.
Try to discourage "head shots" and other "cheap shots."
King Bo-Bo
You will need a blindfold and two rings, preferably large ones like a men's
class ring or a women's w/large set. Need one person to be King and one helper.
King is in the room alone sitting on a chair, have him take one shoe off and
put one of the rings on the second toe. Have him put the other ring on regular
ring finger. Helper blindfolds first person and
leads them into the room and up to the King. The King says, “you are in the
presence of King Bo-Bo, in order to show your respect you must kiss my ring.”
Then the King holds out the ring on his hand, and after the person kisses it,
the King lifts his foot up in front of their face (not touching) and then have
someone remove the blindfold. It appears they have just kissed the King’s foot!
Do not give the punch away, have them stay in the room, it will be revealed to them
soon enough.
King of the Circle
Mark off a circle (10 feet in diameter) and put 12 guys inside. At a
signal, each tries to knock the others out of the circle while staying in
himself. They must keep their hands at their sides.
Kissing in the Dark
Divide the kids into five teams. Put five targets on a wall with point
values such as that on a dart board. Line up each of the teams so they are
about ten feet away from one of the targets. Assign a leader to each team to
help things run smoothly and not get out of hand. Explain that each team needs
to choose five volunteers to "kiss in the dark." Make sure they are a
mixture of guys and girls. Each team will have two blindfolds and a tube of
lipstick. Have the team blindfold the first contestant and put lipstick on
his/her lips. On your signal, each of the five contestants will walk toward
their target and kiss it. There should be another volunteer at each target
tallying the points. After the kiss, the kids can take off the blindfold and
see how they did. While the first contestant is going, some of the members of
the team should be blindfolding and putting lipstick on the next contestant so
he/she is ready to go on your signal. After each of the five contestants have
gone, announce the team with the best score and give them some Hershey’s
Kisses.
Kleenex Party Horn
Divide participants into pairs. One person lies on the floor with a straw
in his or her mouth and blows Kleenex up in the air. The other partner
(standing) tries to catch the Kleenex in a roll-out party horn.
Label
Read aloud each ingredient label, and award a point to the first person to
guess the food item.
Leg Line Up
Have five guys line up for 3 girls to see. Then blindfold the three girls.
Have the girls feel the five guys legs and guess which legs belong to which
guy. The girl who gets the most correct is the winner.
Lemonade
Get 4 "volunteers" up front and have them sit down on stools,
facing the rest of the kids. On a low table in front of each of the
"volunteers," have the ingredients for lemonade: a 1/4 of a lemon
each, a teaspoon of sugar, and a glass of water. Announce that it is a race to
make lemonade. When you say "go" they must first eat the lemon, then
the sugar, drink the water, then they have to jump up, twist, spin and sit down
to mix up the ingredients. The first to do this is declared the winner.
Lick and Stick
Bring up several contestants. Have them choose a partner each. When you say
go, the partner must put an entire pack of lifesavers in their mouth. Then they
must one at a time stick them to their partner's face. Any that fall off during
the game must be put back on. First couple to get all of the lifesavers
sticking on their partner's face is the winner. Variation: stick to belly.
Licorice Race
Recruit 3 guy/ girl couples. Tie a lifesaver in the middle of a long piece
of licorice. Guy and girl at each end race to eat licorice and lifesaver first
without using hands. If it drops on floor they must go get it without using
their hands.
Little Nemo
Need 2 sheets, a table, shorts, shoes, a big shirt, 2 people (1 with long
arms). Front person is the face and legs placing hands into shoes. Back person
is the arms by reaching around person and through slits in back of shirt then
out sleeves. One sheet hides legs under table and other sheet hides back
person. You may want a 3rd sheet to place in front of them and pull it over
their heads so they can get in and out unnoticed. Nemo can be preparing for a
date i.e. brush teeth, comb hair, shave (remove blade from razor). Also do exercises.
Practice!
Loudest Moo
Take three people out of the room. One at a time they come in and they have
three guesses to pick out loudest mooer (everyone screaming MOO! at the same
time) in club - who you have designated. Before the 2nd person comes down,
explain to club that everyone moos for the second person, but no one moos for
the third person. Second kid hopefully moos his/her brains out. Designate the
2nd kid who guessed to be the loudest for the third kid. This may encourage
him/her to yell even louder. Coach the crowd, before the 2nd kid comes in, to
take a big breath like they are going to yell and then to be silent!
M&M Training
Recruit 2 couples. A leader takes the 2 guys out of the room. Instruct the
girls that they will train their guy to do a certain action using only
M&M’s as rewards, nothing else (they cannot speak, act out, etc.). Bring
both of the guys in. Explain that they will be trained and rewarded as they
move towards correct action. Give each girl a different action like getting guy
to sit down and take off a shoe and smell it or stand on a chair and bark and
scratch his head.
Maim That Tune
Before the game, arrange to have someone bring in a musical instrument such
as a violin, guitar, etc. You can also use a piano or organ. Have the kids line
up according to the number of years of music or voice lessons they've had (most
to least). Count them off by twos to form two teams that have approximately the
same musical experience. The object is to quickly guess songs your teammates
play on the selected instrument. Teams will take turns having a volunteer play
a song on the instrument for his/her team to guess. The volunteer chooses the
song to play. Keep track of time for each team and the least time wins after
several rounds have been played. If it isn't guessed in 30 sec., the other team
gets one guess. If that team guess incorrectly, 5 sec. are added to their total
time
Man-iac Words
Chooses a short word or letter combination, such as “man”. Explain that
each person should think of a word that encompasses the smaller word. Add that
each player’s larger word must be different from the other players’ words. For
example, if you say “man”, players could say the following words: manager,
maniac, manhole, policeman, mangy, mandolin, Samantha, emancipate, and so on.
Start the game with a selected player and move it clockwise around the room. If
a player draws a blank, he or she may pass. Continue until everyone has to
pass.
Marshmallow Necklace
Tie marshmallow necklaces around 3 couples tightly. Then have them eat the
marshmallow off each other’s necks except for the last one. That one you must
eat off your own neck. First couple done wins
Mash the Mush
First you mix up a big pot of green mush. Ingredient: 3 boxes of vanilla
instant pudding -- 3 big jars of applesauce -- and green food color. Recruit a
friend that knows how to keep a secret and video one of you mixing up the mush.
(Make it fun) After you are done mixing it, get a close up shot of the large
bowl or pot being placed on the ground. Then get a close up shot of your
partners clean feet. After at least 8 seconds of taping the feet still, step
into the pot of mush and swoosh around. (The person in the pot need not
identified, but if it was a Young Life leader, and you slowly panned up to
their smiling face.... this would be great!) Rewind your tape and set up a TV
ready to go for youth group. The game is presented to the youth without telling
them about or showing them the video. You get your volunteers from the
group...as many as 12. Pair them off, and give one of them a bowl of your green
mush and blindfold the other. The object of the game is for the blind folded
person to shovel the green mush into the mouth of the other person and for them
to eat it the fastest. This green stuff tastes GREAT. So you will get a lot of
your students eating it up. In fact, encourage it. When all is done and every
one is cleaned up, sit them down in front of the TV and show your video. You
can guess the reaction you will get from the kids when they see their Young
Life leader jumping in the green mush they just ate. Make a separate batch of
green mush to give the kids, but you need to take that secret to your grave.
Match Leader with Story
Signs are made with a short title of a story that actually happened to one
of the leaders. Each leader has a sign for their story. A host has the whole
stack of signs. Kids are to vote by clapping for which sign belongs with which
leader. First leader will start… if they have the wrong sign they will trade
with the person who has their sign. Then briefly the leader will explain their
story. Then the next leader will go, until each leader has shared.
Meet the King and Queen
Set up two chairs far enough apart that a third chair 'could' be inserted.
Instead of a middle chair, though, put a soft, plush pillow between the two
chairs on the floor. Then cover the two chairs with a blanket that completely
covers the chairs and the floor so the pillow can't be seen. (Make sure the
blanket doesn't sink in the center!) Then have your 'King' and 'Queen' seat
themselves on the 'throne'. It's best if your King and Queen are leaders or
adults who are already there before the youth get there, so you can get them
all fit for the part. However you want to make the King and Queen look is up to
you! It's fun to make them look really goofy, yet completely serious. Appoint
yourself the royal assistant and have the kids approach the King and Queen as
they arrive and introduce that youth to the King and Queen. Making sure you
tell the youth not to do certain things in front of the King and Queen cause
it's rude! Really ham it up. Once the introductions have been made have the
King say something that will signify to the 'royal assistant' that the 'lucky'
youth
may have the honor of joining the King and Queen on the throne. When the youth
goes to take their seat, the King and Queen stand, causing the youth to fall on
their tush! Fortunately if you remembered the pillow, the youth won't be hurt
at all. Once the youth have fallen, they have the honor of becoming a part of
the 'royal court' and watch the rest arrive and take their spills.
Mind Reader
This is a fun game where you and another staff person or student leader
pretend that one of you has the ability to read minds. Important: pre-arrange
with "It" (your assistant) a person that they will pick first. As
everybody arrives, tell them that "It"is a mind reader. Send
"It" out of the room and point to the person that you have
pre-arranged. Have "It" come back in the room and ask him or her
which person you just selected while "It" was out of the room.
"It," of course, will know and the kids won't be that impressed. But
"It" looks two spaces clockwise from the person you just pointed to
and remembers that person. When "It" leaves the room again, shuffle
everyone around (for their confusion) and then pick that person (that WAS two
spaces clockwise from the previous person). "It" will come and pick
this person to everyone's amazement. Continue playing this for a few rounds,
quitting while they still want more.
Mock Spelling Bee
This is a skit designed to get you, the leader. It begins with whoever
sells your skits, or even just a kid presenting a challenge to you of a
spelling bee (they could have an old report card of yours, whatever would juice
you into the challenge). 4 kids come up front to challenge you one at a time to
a power Young Life spelling bee. The game goes as follows: 1 kid at a time
steps up and is given an object (for example an egg) and your leader asks them
to spell egg. If they do it correctly, they get to put the object on you. If
incorrectly, they do not. (Obviously by now you would have egg on your head).
Then it is your chance to spell and put something on them, only you are set up
each time. For example, the game host may hold up a can of coke to which you
excitedly blurt out coke...c o k e...coke. The game host tells you that is not
the word; instead, they read the toughest ingredient on the can (i.e.
phenylcarbonhydroginate acid, or whatever). You fail that question. The next kid
steps up and spells another object (Oatmeal, Syrup, and Bananas all work). Each
time you get drilled and each time you spell back you lose. Whoever is running
the game may trick you in other ways, for example, silent ps, whatever. A good
finish is for them to give you one that you can get right, you in disbelief,
stare and take a minute to try to guess the catch...then you slowly spell the
easy word. On the second to last letter the game host looks at their watch,
interrupts saying, “whoops, your time has expired, but thanks for playing” and
takes off. Your reactions, facial expressions, and acting ability will make or
break this one!
Money Where Your Mouth Is
Two guys who have wallets each face the other and see who can
"draw" his wallet the fastest and stick it in his mouth (gunfighter
style). Another way to do this is to ask for two people who want to win two
dollars. When they come up, give each a dollar bill, which they must put in
their wallets and place back in their back pockets. On the signal, they go for
their wallets, gunfighter style, and each must take the dollar out of his
wallet, put it on the floor and then sit on it. The last guy to do so has to
give the other guy his dollar, and he loses.
Mummy Wrap
Pick three groups of three people each. Give each a roll or two of toilet
paper. Make sure you give each team the same amount. Two people wrap up (like a
mummy) the third person in the group. The object of the game is to: See who can
wrap up their "mummy" more completely.
Musical Burrito Hat Dance
While music is played the contestants will dance around a Mexican sombrero.
When the music stops they will dive towards the side of the room where a frozen
burrito is sitting on the ground. Person to grab it wins.
Musical Guys
Musical Chairs with a fun twist. The guys are the chairs and the girls
play. Remove a guy (just like a chair) each round until finally two girls fight
over one guy!
Musical Hats
The object is to have a hat on your head when the music stops. You can only
take the hat of the person in front of you. Walk in a circle while the music is
going.
Music Videos
Have a leader get together with groups of kids during the week and make
their own music videos. Edit them and add music. During club show each video
that was entered.
Musical Wardrobe
Items needed: 15-20+ articles of clothing (hats, scarves, blouses, pants,
shoes, etc.)
The bigger the group, the more items you will need. It is a lot more fun if the
items are "thrift store" type clothes (goofy, ugly, out of style,
etc.) Make sure items are in good taste. The game is played like "Hot
Potato" in that you turn the music on, and pass the bag(s) of clothes
around. When the music stops, the person left "holding the bag" must
pick something out of the bag to put on. They must put it on as it would
normally be worn, no cheating by setting it in their lap, throwing it over
their shoulder, etc. Continue starting and stopping music until all the items
are on people's bodies. To end vote on the best dressed, most clothes wins, and
least amount of clothes wins.
Name That Tune (Variation)
Four guys vs. four girls. Use TV tunes CD’s. One person from each team
steps up with a big pot on their head and a big spoon. When they think they
know the answer they beat on their heads for a bell. Also, may be done with
kazoo or with current music.
No Pie Please
Have a guy sit on a girl’s lap and try to talk her out of putting pie in
his face. Clue girl in to let him go for a while. Works well with dating
couples.
No Thumb Banana Peal
Have them race to peal and eat a banana with their thumbs taped down to the
rest of their hand.
Nylon Ninjas
Recruit 4 people. Two people face off by putting knee high pantyhose over
head, but not over nose, with a tennis ball inside. The ball will hang in the
slack of the hose, both bow to each other and then move head to get the ball
flying in a circle trying to wrap the hose of the opponent with their ball.
When they think they have them wrapped together, they yank back their head and
try to pull the hose off the other persons head.
Oil Ball
Get a plastic tarp, about 20' x 25', and lay it down. Pour and smear about
5 to 6 bottles of baby oil all over the tarp. Make the outline of an oval track
with about 6 cans of shaving cream. Now the goal is to "wheelbarrow"
(this is when one kid stands while holding another kids feet in the air) with
the kid on the ground pushing a tennis ball with his/her head around the track
twice. The first one done wins!
Oreo Plexiglass
Buy 5 pieces of plexiglass that are 1 foot square (at least). Separate the
two halves of oreo cookies. Place them on a cookie sheet in the oven (cream
side up) until the cream is warm enough to stick to the plexiglass. Do not heat
the actual plexiglass. Stick 6 cookies on one side of the plexiglass. On the
5th sheet of plexiglass, stick 6 cookies on each side of the plexiglass. Bring
up 4 volunteers, 2 guys and 2 girls and have them face the crowd. On go, have
them hold their plexiglass in front of their face and lick off all the cookies.
Goal is to have the cleanest plexiglass. Pick the girl who did the best and the
guy who did the best. Have them face each other with their side to the crowd.
Hold up the plexiglass, that has the cookies on each side, between them. On go
they try to lick off the cookies on their side of the plexiglass. It will
appear they are making out but they never actually touch. Declare a winner.
Pager Hunt (or cell phone)
Have someone hidden in the crowd with a pager on. You have a phone up front
with the number of the pager programmed into it. Bring up a kid from the
audience, dial the pager, and tell him to find the pager as fast as he can.
Have a prize ready if he finds the pager.
Pantomine Copy
This game is played like "Elephant Pantomine" but since you don’t
restrict the act to any one theme, it played as often as you like with the same
group. Divide into teams of five to seven people. Have the members of one team
leave the room while the others think of a situation which can be acted out
without words. Then bring in one person from the team that was sent out of the
room. Explain the situation he or she will be acting out.
Now bring in the second person from that team. Without saying a word, Person #1
must act out he assigned plot for Person #2. Person #2 may or may not
understand the charade, but he or she must subsequently act out the same
situation for a third member of the team. Person#3 performs the charade for
Person#4, and so on. The last person must guess the original story line.
Remember, all this is done in complete silence. Even the simplest charade can
undergo a thorough metamorphosis after being passed down several times. If the
lost person cannot guess the charade, person #1 should perform it again and let
the last person guess once more.
Here are some classic French charade situations to spur your creativity.
Pantomine 1:
The original pantomime that you do could include the following: pull the
elephant into the room on a rope; tie the rope at a stake; dip a rag in a pail
and wash the side of the elephant jumping high to get all the way to the top;
crawl underneath, wash his belly and legs; go to the front and wash the trunk
inside and out and wash the elephant’s ears as well; and then, wash under his
tail (hold your nose).
Pantomine 2:
You are a high school beauty pageant contestant, anxiously awaiting the
announcement of the winner. Suddenly you hear your name! You now step forward
to receive your crown and roses. Then comes you victory walk down the aisle,
waving to the crowd, you encounter many misfortunes. First, you are allergic to
the roses, so you begin to sneeze, but you keep on going waving and sneezing to
the crowd. Then, on the way back up the aisle, your high heel breaks and you
finish the walk with one heel missing!
Pantomine 3:
Your are a pregnant mama bird about to give birth. You must fly around the room
gathering materials for your nest. Once you make your nest, you lay your egg.
Then finish the charade by hatching the egg and finding a worm to feed your new
baby.
PB&J
Three girls who are barefoot make peanut butter and jelly sandwiches with
their feet. Feed to 3 guys with their feet. First guy to eat the entire
sandwich wins. Put the ingredients in bowls.
Peanut Butter Lifesaver Hop
To begin, volunteers must dip their foot in peanut-butter, then hop around
an area where three different stations of different colored lifesavers are set
up. The first to return to the front with 3 colors of lifesavers stuck to the
peanut butter on the bottom of their feet wins. Play this game only on a hard
floor to ease peanut butter cleanup.
Pie Eating Contest
Four people race eating pies. On your marks, get set... then stop and take
away fork. Repeat and add whipped cream. Last time, hands behind back. These
must be kids that will go for it, have a drop cloth and towels to clean up.
Pie Roulette
Six kids in circle pass a pie around. When music stops, kid with pie has
choice to pie person on right or self. If kid pies others, he’s out. If he pies
self, stays in. Winner gets some prize like $25 camp scholarship. Use
marshmallow fluff for pies.
Ping-Pong Ball Flick
Put a ping-pong ball on top of a two-liter bottle. People walk past quickly
with their arm straight out and try to flick the ball off without touching the
bottle. It is very hard.
Ping Pong Ball Party Blower
Give several guys a party blower and a ping-pong ball each. Have the guys
get down on all fours and race their ping-pong ball to a given destination and
back. The only way they can move the ball is by bopping it with the party
blower.
Saran Inchworm
Wrap up two or more people in Saran Wrap so they can't move their limbs at
all. Lie them down on the floor. When you say "go," they must
"inch" down to a designated point and have a banana fed to them by a
friend (no hands of course, because they are wrapped to their side).
Sell What’s In The Bag
Take 3 people out of the room. Tell crowd to ask questions to figure out
what’s in the bag. Kid comes in and is told to really sell what’s in the bag
without giving away what it is. Crowd knows it’s toilet paper (or underwear).
Kid is told while out of the room that they are selling something like gum.
Fire him up for the hard sell, you may even consider giving him a salesman Uni.
(sports coat, hat, etc.). Announce them as a 60-second infomercial.
Shaving Cream and Cheese Balls
Pull two guys up front and cover their face except eyes and mouth with
shaving cream. Have them stand on chairs. Each guy has a girl that attempts to
stick cheese balls to the guys face by throwing them from a few feet away.
Instead of kid, leaders may want to wear the shaving cream. The winner is the
one with the most cheese balls that stayed stuck to their face.
Shaving Cream Hairdos
Supply one can of shaving cream per couple. Guys spray shaving cream into
girl’s hair and sculpt a hairdo (or vice versa). Crowd votes on winners. You
may want to give a hint to a few kids ahead of time in secret - create an Abe
Lincoln look, punk rocker spiked doo, Mickey Mouse ears, roman headgear, etc. A
hairdresser or fashion consultant character could sell this event.
Shoe Shucking
Recruit 2 teams of 4. Lie on back in circle with feet raised to meet in the
middle balancing a bucket of water. Each team member must remove shoes without
spilling water. Try this one yourself first, it’s not easy to do.
Ski Lessons
Kids with ski poles jump back and forth over a pillow in front of them.
When the crowd yells bump on cue from leader, they must sit down on chair and
burst a balloon. Say it’s a 5-bump course to be done for time. Do 2 or 3 kids
with last balloon for last kid being a water balloon.
Siamese Twins Tasks
Grab a few pairs of kids. Have an XXL T-shirt for every pair. Have them
both get into the T-shirt and do specific tasks that you ask them to do. You
can do this in a drama-like format. You can read a story and have them act it
out. (E.g. Once upon a time the Stuck Sisters got up from a good night's sleep.
They immediately decided to do their morning exercises. They started with toe
touches. Then push ups . . . now they need to brush their teeth with their one
toothbrush . . .)
Spaghetti Hairdos
Have 3 girls give 3 guys (or vice versa) a haircut by dumping sticky
spaghetti on their heads and then give them scissors and comb and let them
create a hairdo.
Spam Carving
" I need two artistic volunteers!" Give each a can of Spam and
have them make a creative carving. Have the group applause to judge which one
is the winner.
Speed Kissing
Recruit seven kids, guy then girl then guy, etc. line up with sharp girl
(your heroin) at the end. Kids face sideways and turn to next kid passing a
kiss on the cheek to the next person after they have received their kiss on the
cheek. The third time the leader behind the last girl gives her a pie behind
her back. She pies the guy in front of her when he wheels around to plant one
on her cheek.
Spell my Feet
Take five people and have them take off their shoes and socks. Take a
marker and write a large letter on the bottom of each of their feet so if they
sit facing you and hold their feet in the air, you can read the letters. On the
first person put an A and a N (one letter on each foot), on the next an E and a
T, then GR, OM, and SP. You will call out
different words for them to spell and they have to cross legs, stretch, and
situate themselves in a position so that the bottoms of their feet spell the
word you called. You can do this with two teams of five if you want and see who
spells the word first. Use these words: master, roast, smear, togas, snore, ten
proms, get Spam, great son
Spew
Get some ALKA-SELTZER tablets and some Sprite, 7up, or Squirt. Place a
single ALKA-SELTZER underneath each of your participants tongue. Now pour some
of the Sprite into their mouth (needs to be quite a bit) and have them try to
keep their mouth closed. They are not allowed to swallow the ALKA-SELTZER or
the drink. Their mouths WILL explode- it's just a matter of when. (Test it on
yourself to get the idea)
Spoon Cotton
It is a race to see who can move cotton balls from one bowl to another
using a wooden spoon and the contestants are blindfolded. After they are blindfolded,
remove all the cotton. Have everyone cheer so they really think they are
accomplishing something.
Squirt Gun Duel
Blindfold a guy and girl and have a squirt gun fight. Before you start,
remove the girl's blindfold.
Super Soaker vs. the Sphere
Get one of those little toddler games that looks like a ball with shapes
cut into the side of it. Have one student sit opposite another. One gets the
ball the other gets a super soaker. The object is for the one with the ball to
get all of the shapes into the ball before the time is up. If they can't do it
within time, the other person gets to blast them with the super soaker. But oh,
it gets better. Then tell them to switch. Have adults with much bigger super
soakers to keep the kid from using the super soaker at the wrong time or on the
wrong people.
String Tie Mystery
Here’s a simple little game that you can use to test your group’s
creativity. Hang two strings from the ceiling in such a way that they dangle
approximately one foot from the floor (both strings should be about the same
length). The strings should be far enough apart that, while holding the
dangling end of one string, the other string hanging down is a foot or so out
of reach. Challenge anyone in your group to tie the dangling ends of the strings
together with no help from the audience. The only thing that can be used in
this task is an ordinary pair of pliers. How is it done? It’s simple. Tie the
pliers to the end of one of the strings and then swing the string ask and
forth. Then hold the end of the other string, and when the pliers swing close
enough grab them. Untie the pliers and tie the two strings together.
Stupid Human Tricks
Find weird talents kids can perform, i.e. roll tongue three times,
dislocate body parts, burp National Anthem. Screen before hand and help them be
great at what they do.
Surfing Lessons
Two guys (that you have filled in on this skit before club) hold a 2x6x4
board. Send 2 girls out of the room with a leader and keep the 3rd to go first.
Blind folded girl gets on board and guys lift it two inches off ground. Let her
hold onto the sholders of 2 leaders who are standing on each side of her. The
leaders continue kneeling lower, giving illusion to girl that she’s really
lifted high. Guys shake board as if straining. Have surfing music in background
and kids cheering to add to confusion. Move the board around faster until she
falls off. She will think she is 3 feet up when in reality she was 2 inches.
Extra touches… spray water from squirt bottle, hold a book above her head and
yell “not too high” and then gently bump her head with the book. Then you have
2 more to take turns learning to surf.
Surgical Glove Blow Up
Get some surgical gloves- rubber- the kind that blows up. Have several
contestants come up and pull the gloves over their own heads, all the way down
to just above their mouth. Have them blow with their noses, inflating the
gloves on their head. After 90 seconds see whose glove is blown the biggest.
Swinging Marshmallow
Pair up the kids (player A and player B) and give each pair a four-foot
long piece of string and two marshmallows. At a signal the pairs tie one
marshmallow on each end of the string. Player A in each pair holds one
marshmallow in her mouth while standing facing the front of the room. Player B
stands to the side of player A at an arm's length, looking toward player A.
Moving only her head, player A begins to swing the string back and forth like a
pendulum while player B attempts to catch the swinging marshmallow in his
mouth. Both players may move only their head, no bending over. The winner is
the first pair in which player B catches the marshmallow.
Tape Head
Have 2 or 3 kids compete. Put a bandana on their head so that no hair is
exposed. Now put duct tape sticky side out on their head. The object is to see
how much stuff they can stick to their head without using their hands.
Different versions include: jelly beans in popcorn and you only count the jelly
beans that stick, glow in the dark items, or random goofy items.
Tomato Test
Three pairs of kids place a tomato between their foreheads. While holding
it there without using their hands, one player tries to put a shoe on her
partner’s foot.
To Tell the Truth
This game is played like the old 70's TV game show. Pre-arrange four
contestants for this game. Have them share a funny/interesting story that
happened to them when they were young that they can say in one sentence. (E.g.
My name is Billy and when I was 5, I was walking with my mom and a big guy ran
by and grabbed my mom's purse!) If that is the story that sounds the best have
all 4 contestants use their real name and say the same story. (E.g. My name is
Teresa and when I was 5, I was walking with my mom and a big guy ran by and
grabbed my mom's purse!) All contestants will tell the audience the exact same
thing as if it is their story- but only one of them is telling the truth. Open
up the audience to question individual contestants. Three of the contestants
will have to lie through their teeth. Then have the audience vote who this really
happened to. Then have the real person step forward.
Tower of Flour
Take a 12 oz cup and put a penny on the bottom, then pack it tight with flour.
Place a piece of paper on top of the full cup of flour and flip it upside down
on a table. Carefully remove the cup with out disturbing the flour. What you
should have is a tower of flour with a penny on top. You give each person a
butter knife. The object of the game is to take turns cutting away at the flour
without disturbing the penny. The person that causes the penny to fall has to
pick up the penny with their lips. Then you start all over.
Tubal Tug
Get 5 small inner-tubes. One of them serves as the middle ring. Tie Four 10
ft. ropes to this middle tube. Tie the other ends of the ropes to the other 4 tubes
- one rope to each tube. Next you will need 4 cones. Lay out the inner tube
contraption, putting the center ring at the center and the other 4 stretched
out to the 12, 3, 6 and 9 o'clock positions. Then place the cones about 10 feet
out from the inner tubes. Kids then get in the inner tubes. On "Go"
they attempt to be the 1st person to grab their respective cone.
Tube Tug-a-War
Using a truck inner-tube have four people grab on with their elbow wrapped
through the tube. They must pull towards their corner to grab their cone.
Twinkie Stuff
Eat as many Twinkies as possible in two minutes or less.
Walkman Sing
Select a good song and have a kid come up, put on the walkman and do his
best to sing along. Have the volume on the walkman loud so the kid can't her
his or her self for best results. Have others guess what song he or she is
singing.
Water gun/Shaving Cream Squirt
Have several contestants come up and select a friend from the crowd to be
their partner. Put a dollop of Shaving Cream on each of the original
contestants and give their partner a squirt gun. Spread the gunner from cream
nose at least 10 feet. First one to clean their partner's nose is the winner.
Water Balloon Motivator
Contestants kneel in front of room. Leader gives topic (ice cream flavors /
foods beginning with the letter "r"). Leader stands behind first
person with water balloon timer over head. With the correct answer, the leader
moves the water balloon timer to next person. A person is eliminated if the
balloon pops on their head.
Weight Gain
Three people weigh themselves, then drink as much as possible in 5 minutes.
The winner is the person who gained the most weight.
Weight Machine
Have people find out the weight of the volunteer prior to the game. (They
need to find out as naturally as possible). During your meeting have one of the
helpers come up and explain how this person has the uncanny gift of guessing
the weight of anyone they meet. Then ask for three volunteers. Choose the other
two helpers and the volunteer you are going to get. Have the three 'volunteers'
stand off to one side of the room. Have the weight machine person sit on the
floor and then bring over the first helper/volunteer. They sit down facing the
weight machine and put the bottoms of their feet against the bottom of the
weight machine's feet. They both reach across and grab wrists. The weight
machine leans back and lifts the other person off their butt and then lowers
them back down. They think about how heavy the helper was and then announces
their weight. (Of course, you already gave him this information beforehand)
This is repeated for the other helper and then the true volunteer. But after
the weight machine lifts the true volunteer up you slide a monster sized,
plastic bowl or pan of water under where their butt will be lowered. (Be
considerate of overweight people.)
Wheelbarrow Eating Race
Recruit 3 couples. Set out a line of food items beginning with small stuff.
(I.e. M&M pile and getting larger up to Jell-O or plate w/ Spam). Girls
wheelbarrow guys down row as guys eat items. Use music in the background and
towels to clean up with.
Wheel Of Misfortune
Run like game show with a wheel that has things like pie in face and some
possible good things like $25 off camp price. Contestants get whatever wheel lands
on. Use music from TV tunes game shows. Have the prizes planned out well.
Wood Chipper
The object is to see who can get the messiest. Bring the contestants in
front of the chipper, a few at a time, and begin throwing items in the chipper
which, in turn, spray all over the contestants. Use eggs, watermelon, lettuce
and other messy items. The more stuff you have to shred- the better the show.
Club Events
What is a club event?
A club event is an activity that can stand on it’s own. It typically will take
the bulk of the club time to complete. Sometimes it will involve leaving the
club meeting place (but not always). Often this activity, a few songs,
announcements and a talk would make a complete meeting. Event clubs are
effective in breaking up the predictability of normal club meetings.
Battle of the Sexes
Buy the board game that is based on the TV show. Questions for girls are
based on info most guys should know. Questions for guys are based on info most
girls should know. Have guys sit on one side of the room and girls on the
other. First bring a girl up front and for her question. She can get help from
all the girls but needs to make the final answer decision. Next it’s the guys’
turn. Preview the questions to make sure they are appropriate.
Christmas Carol Contest
Divide into teams and give each team a set of instructions. Send each team
in different directions. The group completing the most items wins. Go to
various houses and sing a different carol (only one) at each house. Get someone
to put his or her initials on the list below next to the appropriate item. Do
as many as possible in the 30-minute time limit.
1. Sing all the verses of a carol in reverse order.
2. Sing a carol while sitting cross-legged (Indian style) on the front porch.
3. Sing a carol opera-style.
4. Sing a carol to someone who is 5-years-old or younger.
5. Form a human pyramid and then sing a carol.
6. Sing a carol in someone's kitchen.
7. Sing a carol to someone who is 60 years old or older.
8. Sing a carol around someone's Christmas tree.
9. Act out a carol while singing all the verses.
Christmas Light Scavenger Hunt
Teams go out with video camera to capture on video a list of Christmas
decorations. The list includes the more difficult items like house with all
white lights, a baby doll in a manger, camels, three wise-men, Mr and Mrs.
Claus or Snowman, wooden nativity, luminaries, group of live Christmas
Carolers, extra points if you get a homeowner in the video with said object,
person dressed as Santa, etc. This works at night, we just have the kids bring
flashlight. The group must add a dramatic flair to the video, like a mini
movie. Each group must create a documentary movie while getting the items on
the list. Everyone on team must be captured on the video (in front of the item)
to get credit. We have everyone with the cameras bring the necessary equipment
so we can watch it when we get back. Judge each video and give extra points for
creativity.
Family Feud
Take a survey with kids at school. This game is an excuse to meet new kids
on campus and tell them that you are playing this game next week and invite
them to come. Kids love to share their opinion. I ask them the questions and
write down the answers for them. To be effective, complete as many surveys as
possible. Then compile all the data and narrow it down to the top five answers.
Keep records of how many surveys gave each answer. When playing the game,
divide the room in half. Each team picks one person to come up front. Ask them
the fast food question. I print the question on the overhead projector. They
can get input from their team. Have one team give their top answer. The other
team must give another answer. The most popular answer wins a point. If it’s
not the top answer you can have the next two contestants take another guess at
it. Continue with new contestants for each question.
Survey
Name & grade
Favorite fast food place?
How you get to school?
Favorite TV sitcom?
Favorite teacher?
Age you were first kissed?
Favorite comedy movie?
Favorite ice cream flavor?
Favorite radio station?
Vehicle most students drive?
Football Night
Instead of having a regular club, have a football game where the guys play
the girls. Guys play on their knees, and girls play standing up. Sell ahead of
time. Have the National Anthem and Olympic music. Have lights for the back yard
and a sound system for the play-by-play. After the game, have refreshments
inside, a few songs and short talk.
Fugitive Hunt
Transport all the kids 5 or 6 blocks away. They are fugitives. They are
trying to make it back to the meeting place. If at any time they are hit by the
beam of a flashlight they must get in that vehicle and are taken back to the
start to try again. After a set time, everyone picked up is brought back to the
meeting place. Talk can be about how we run from God, but if we really knew how
He loves us we wouldn’t run from Him.
Great Mattress Race
Teams must carry a mattress a mile or two across town without getting
caught. Arrange teams and drop each team off at separate designated points,
each the exact same distance from the final meeting place. Each group has one
mattress each. Their job is to be the first team to get from their start point
to the final meeting place while the adult leaders travel around in their
vehicles "hunting" them. The teams are only safe when the entire team
is jumping up and down on the mattress. They need to keep their eyes open for
adult leaders and immediately throw their mattress down and start jumping on it
if they see them. Teams are only vulnerable to being caught within one hundred
yards- and the adult leader. If an adult leader catches the team within one
hundred yards NOT jumping on their mattress, they can TRANQUELIZE the team by
saying "gotcha!" Then the entire group MUST lie down on their mattress
for 2 minutes, or until the adult releases them. The first team to the final
meeting place wins. Provide every adult with a person in their passenger seat
with a video camera. This footage makes a great video, edited and put to music
the next week.
Great Race
Divide the group into teams, with at least 40 kids on each one. Direct each
team to select different kids to participate in each of the team events so that
everyone gets an opportunity to play. Begin by dispersing kids to the specific
event areas where they’ll participate. As the race begins, the first person
should run from a starting line to the first event with the open bag of
jellybeans. The person is to hand the bag of jellybeans to the kids doing that
event. After the first activity is complete, one person should run to the next
event with the bag of jellybeans. The kids there should complete their activity
and run the jellybeans to the next activity area. Teams should continue in this
manner until the bag of jellybeans has been raced around the field. At the end
of the race, count the jellybeans left in the bag and add one second to a
team’s time for each jellybean that’s missing. The object of the race is to
finish with as few jellybeans lost as possible.
The following events will help you get started:
Human Obstacle Course (using people as obstacles)
Water Drink (a person drinks 10 cups of water)
Human Pyramid (10 people form a pyramid)
Sink a Putt (a person makes a 10-foot putt into a hole)
Circle Sit-Down (kids form a circle and sit on each other’s knees for 15
seconds)
Folding Chair Race (the first person in line unfolds, sits in and refolds a
chair, then passes it down the line)
Paper Plane Flight (a person makes and throws a paper plane 10 feet)
Over and Under with a Bag of Beans (kids in a line pass the bag over and under
using their hands)
Two Carry One (two people carry a third, who is holding the bag of jellybeans)
Sprint to the Finish (kids run a 50-yard dash back to the starting line)
Homecoming Yams
Supply craft materials to make a yam into a homecoming queen. Each group
should have yarn, scissors, ribbon, lace, small pieces of fabric, pens, glue
stick, colored paper, shoe box (for car) etc. Divide into groups of 6 to 10
people so every one can be busy making something for this project. Give them 10
min. or less to complete their project. Have a homecoming parade at the end
with one person serving as the driver (holding the car with the homecoming yam
inside). Have them describe the dress and car. Have a person from each group
perform a “talent” on behalf of the yam. Have a person from each group answer
the following question: “If elected homecoming yam, what will you do to improve
the public impression of vegetables everywhere?” Have a panel of judges elect
the homecoming yam. Homecoming Spuds (potatoes) can work if yams aren’t
available.
Hot Dog Lengths
Give each team 2 hot dogs and have them go out and measure things in hot
dog lengths. Here is an example of what to measure:
Height from the ground, of the softball back stop at the high school (closest
to the pool).
Length of a picnic bench at Casa Blanca.
Length of Chamber of Commerce sign.
Length of center hand rail at front steps at Press. Church.
Length of entire glass entrance of the Baptist Church.
Length of the word "administrative" on the front door of the high
school office.
Measure the diameter of the park bell.
Length of red curb in front of “ ” house.
Width between pillars at the Ehlers Field entrance sign.
Height of the “ ” mail box, from sidewalk to top.
Length of the snack bar counter at the high school.
Height of the mail box at the corner of 3rd and Merced.
Karaoke
Borrow or rent a Karaoke machine. Have leaders set the pace by recruiting
groups of kids to go up front with them. No booing, only encouragement.
Kidnap
At the very start of club, break into teams for each adult driver you have.
Drive around town and have kids “kidnap” their high school friends and bring
them along. The group that kidnaps the most people wins a prize. Recruit extra
adult drivers with big cars so that more kids could be kidnapped. Never force
someone to be kidnapped…just bring people that can be persuaded. Give extra
points for kids that have never come to Young Life before. Extra points for
specific kids you challenge them to kidnap. Give a deadline for them to be back
(deduct one person a minute from their total for lateness) Then do a shortened
club meeting when everyone is back.
Leader Hunt
Have the leaders go and hide. Kids are divided into groups of 10. Each
person has a piece of paper with the color of their team. They must stay
together. If they find a leader their whole team must be present in order to
take the leader back. The whole team must carry the leader back. Played well on
the high school campus with most of the outside lights off.
Mission Impossible
This is a night game that requires a dark field. Kids must carry a skittle
candy from the starting point to their team bucket. The team buckets are
located at the far end of the field near a large spotlight. Have leaders spread
out in the dark with flashlights, supersoakers or water balloons. If at any
time kids are hit with a beam of light or water, they must eat their skittle
and return to the start for a new one. If kids are on one knee they are safe
from light and water. If they complete their mission they may make more
attempts until time is up. Station adults near obstacles that might be
dangerous in the dark (picnic tables etc.)
Pay Phone Scavenger Hunt
Divide into groups, each with a vehicle, and a handful of quarters. Each
group will be given the site of a place where they will find a pay phone. Each
group will also be given one phone number. Throughout the night, that anonymous
person will be their contact person. Once at the first phone, the kids will be
given clues over the phone leading them to the next station. At each new
station, they will call their same contact person for another clue. Once they
have reached their final destination, they will find an envelope telling them
they are finished, and to return to the facility, or place where they started.
The first team to return to the start with the envelope in hand wins. Have
prizes for all the teams, no matter what place they finish. If you're in a town
without many pay phones, you may direct the students to homes belonging to people
you know, where they can use the phone there. If you do that, it's always tell
the homeowner ahead of time!
Photo Scavenger Hunt
Divide into teams. Give each team a camera and a list of possible photos
for points (pictures at local landmarks, with someone over 60, in a McDonald's
hat, kissing a KMart employee, on a fire truck, in a police car, everyones feet
off the ground, someone in a dryer, etc.). Give a 30-minute time limit and send
them out with adults as drivers. (use poloroid or digital so pictures can be
shown that night)
Pool Hop
Find a neighborhood that has swimming pools at most of the houses. Get
permission from home owners to swim through their pool with a bunch of
teenagers. The more pools the better (12 – 15 pools worked great). Start at the
house where you are meeting for club. Kids must jump in the deep end and swim
to the shallow end. Then they run to the next pool. Have containers of water at
each pool for them to walk through to wash their feet before diving in. End at
the house that was started from with swimming & snacks. Have a short club
meeting before starting the pool hop. Promote this well and even contact the
local news to cover it.
Sandwich Scavenger
Divide group into teams. Send each group in a different direction in the neighborhood.
They must go door to door and collect items to make a sandwich. They may only
get one item per house (one slice of bread, one piece or slice of ham… etc).
The best (biggest or most creative) sandwich, that is back on time, wins.
Better yet the first team to eat their entire sandwich wins.
Pool Party / BBQ
Finish up the school year with a pool party or BBQ. Play Volleyball and
other outside games. Close with a time of sharing what Young Life meant to
people this last year (club & camps).
Young Life Olympics
Have the leader print clearly the first, middle and last name of everyone
on the team.
Build a pyramid using your whole team.
Yell the “ABC’s” backwards as a team.
One point per student ID.
Whole team plays leap frog until first person jumps over last person.
One point per person who can jump over a $1 bill without letting go of their
toes.
As a team sing the high school alma matter.
One point per person going to Winter Blast
As a team sing a nursery rhyme (don’t steal one you heard another group doing.)
One point for each new style quarter.
One point per summer salt or push up.
Theme Clubs
Why theme clubs?
- invite tool
- gets attention & can add to mtg. anticipation
- makes that meeting unique
- sets tone for mtg.
- next day it is talked about
- speaks excellence (planning and thought went into it)
- can add to talk examples
Possible drawbacks to theme events
- kids don't dress up
- specific theme not being culturally relevant
- theme is exclusive rather than inclusive
- specific theme does not set desired tone for proclamation.
What makes theme events work:
- Kids need to know the theme of the upcoming club
- Leaders need to be into it 110% (dressed for theme)
- Music sets the tone (either sung or played on cd)
Included below are theme names followed by possible activities for that club.
Use your creativity to add more. Some of the themes have many activities
listed, this makes it possible to do the same theme each year and not repeat
the same activities. When Planning theme clubs you can make almost anything fit
the theme if you are creative.
Mission Impossible Club
Mission Impossible (club event)
Fugative Club
Fugitive Hunt (club event)
Great Race Club
Great Race (club event)
Kidnap Club
Kidnap (club event)
Great Mattress Race Club
Great Mattress Race (club event)
Sandwich Club
Sandwich Scavenger (club event)
Photo Club
Photo Scavenger Hunt (club event)
Camera Cram (mixer)
Pay Phone Scavenger Hunt Club
Pay Phone Scavenger Hunt (club event)
Leader Hunt Club
Leader Hunt (club event)
Leader Trivia (mixer)
Pool Hop Club
Pool Hop (club event)
Hot Dog Club
Hot Dog Lengths (club event)
Pass the Hotdog (mixer)
Hot Dog Basketball (up front game)
Wild West Club
Cow Rodeo (up front game)
Dress Up Relay (mixer)
Quick Draw (mixer)
Trust Circle - Bronco Ride (mixer)
Cowboy King (up front game)
Loudest Moo (up front game)
Swing (40’s) Club
Toe Fencing (mixer)
Pull Up (mixer)
50’s Club
Hula Hoop Chain (mixer)
Peace & Love (60’s) Club
This theme is made by the clothes and the music.
Disco (70’s) Club
Balloon Speed Dressing (up front game)
Celebration / Marshmallow / Soda (up front game)
Flour Swing (up front game)
80’s Club
This theme is made by the clothes and the music.
Christmas Club
Christmas Carol Contest (club event)
Christmas Gift Exchange (mixer)
Santa Claus Is Coming To Town Mad Lib (mixer)
Snowless Snowball Fight (mixer)
Human Christmas Tree & Gift (mixer)
Christmas Light Scavenger Hunt (club event)
Christmas Carol Quiz (mixer)
Halloween Club
Jigsaw Jack-o’-Lanterns (mixer)
Pumpkin Bowling (mixer)
Mummy Wrap (up front game)
Easter Club or Egg Club
Armenian Egg Crush (mixer)
Egg Designs (mixer)
Plastic Egg Hunt (mixer)
Egg Beat (up front game)
Egg Blow (up front game)
Egg Drop Or Toothpaste Drop (up front game)
Egg Obstacle Course (up front game)
Egg Roulette (up front game)
Homecoming Yams Club
Homecoming Yams (club event)
Love Club
Boy Relay (mixer)
Cinderfella (mixer)
Honey, If You Love Me (mixer)
Balloon Pop Hug (up front game)
Cupid Hunt (up front game)
Battle of Sexes Club
Battle of the Sexes (club event)
Pull Apart (mixer)
Pull-Up (mixer)
Dateline (up front game)
Birthday Club
Face Cake Decorating (up front game)
Ping Pong Ball Party Blower (up front game)
Kleenex Party Horn (up front game)
Krispy Kreme Club
Donuts and Licorice (up front game)
Donut Dip (up front game)
Donut Nose Roll (up front game)
Donut Eating (up front game)
Donut Popsicle Stick (mixer)
Lifesaver Club
Lifesaver Toothpick (mixer)
Lick and Stick (up front game)
Peanut Butter Lifesaver Hop (up front game)
Cheese Club
Cheese Dishes (mixer)
Cheetos Face (up front game)
Gum Club
Gum Relay (mixer)
Gum Sculpture (mixer)
Gum Race (up front game)
Bannana Club
Banana Stuff (up front game)
Bobbing for Bananas (up front game)
No Thumb Banana Peal (up front game)
Neck Passing Relay (mixer)
Cookie Club
Oreo Plexiglass (up front game)
Cookie Hockey (mixer)
Cookie Tower (up front game)
Marshmellow Club
Marshmallow Necklace (up front game)
Swinging Marshmallow (up front game)
Chocolate Club
Chocolate Bar Scramble (mixer)
M&M Training (up front game)
Snicker Trivia (mixer)
Candy Teams (mixer)
Fish Club
Hootie & The Blowfish (mixer)
Bobbing for Worms (up front game)
Gold Fish - Cup Head (up front game)
Gummy Worm Fishing (up front game)
Family Fued Club
Family Feud (club event)
Karaoke Club
Karoake (club event)
Olympic Club
Young Life Olympics (club event)
Pool Party / BBQ
Pool Party / BBQ (club event)
Bingo Club
At the start of club each person gets a bingo card and a pencil. Have a
leader call out #’s and letters throughout the night at random times. Have
prizes of “bingo” & “blackout”.
Balloon Club
Balloon at your back (mixer)
Balloon Contest (mixer)
Balloon Gauntlet (mixer)
Balloon Golf (mixer)
Balloon Pop Relay (mixer)
Balloon Announcements (up front game)
Balloon Burst (up front game)
Balloon Face To Face Relay (up front game)
Balloon Biting (up front game)
Balloon Shaving (up front game)
Balloon Sweats (up front game)
Balloon Triathlon (up front game)
Last Straw Club
Q-tip & Straw War (mixer)
Q-tip and Food Coloring Wars (mixer)
Kleenex & Straws (mixer)
Clothespin Club
Clothespin bite relay (mixer)
Clothespin Tag (mixer)
Clothespins On Face (up front game)
Spoon Club
Have kids bring a spoon to club
Spoons Card Game (mixer)
Finish with ice cream served in a 12 foot clean rain gutter.
Money Club
Money Elbows (mixer)
Pays to Make Friends (mixer)
Take the Coin (mixer)
Thousand Dollar Bill Exchange (mixer)
Steal the Treasure (mixer)
Diving For Dollars (up front game)
Dollar Jump (up front game)
Funnel Penny Gag (up front game)
Money Where Your Mouth Is (up front game)
Wild Hat Club
Musical Hats (up front game)
Paper Club
Newspaper Gossip (mixer)
Newspaper Hunt (mixer)
Newspaper Towers (mixer)
Paper Glen (mixer)
Space Club
Balloon Rockets (mixer)
Caveman Club
Bugga Bugga Boo (up front game)
Draw A Duck (up front game)
Surfer Club or Beach Club
Islands (mixer)
Limbo (mixer)
Poor Man's Beach Ball Volleyball (mixer)
Volley Points Volleyball (mixer)
Hawaiian Punch (up front game)
Surfing Lessons (up front game)
Ski Club
Ski Lessons (up front game)
Sports Club
Blind Rope Jump (up front game)
Race Car Club
Tube Jump Through (mixer)
Steal the bacon - Tubal Injury (mixer)
Tubal Tug (up front game)
Tube Tug-a-War (up front game)
X-Games Club
Trust Fall (mixer)
Trust Lift (mixer)
Back Break (up front game)
Balloon T-shirt Stuff (up front game)
Checker Push-Up (up front game)
Human Bowling (up front game)
Baby Club
Baby Bottle Burp (up front game)
Movie Club
Movie Trivia (mixer)
Camp Promo Club
Focus of this club is to promote camp.
Mexico Club or Burrito Club
Burrito Races (mixer)
Chubby Chihuahuas (up front game)
Churro Eating Contest (up front game)
Human Pinata (up front game)
Musical Burrito Hat Dance (up front game)
Music Video Club
Music Video (up front game)
Other Themes That Might Work…
Game Show Club
Cartoon Club
Circus Club
Stuffed Animal Club
Baseball Club
WyldLife Games
The following activities should specifically work well for the early teen age
group. They are not repeats of what these kids may do when they reach High
School Young Life. These activities focus on high activity and are sensitive to
early adolescent issues (coordination, guy-girl issues, body image, full group
participation w/ few games that eliminate)
Animal, Bird, Fish
One person (A) in the middle goes to any person (B) in the group and says
either “animal," "bird"or "fish." B must name a
specific one of these that has not yet been said during the game, before A
counts to 10. If B succeeds, A stays in the middle and quickly approaches a new
victim. If B gets stumped, he or she goes to the middle, and A sits down in his
or her place.
Bad Bowling
This is a great game for all those who whine that they are no good at
bowling. You break your group into a few teams, no more than 4 kids per group.
The object of the game is to get the worst score possible. (That is the lowest
score.) You think it's easy, don't you. There's a catch… gutter balls count as
strikes. You would be surprised that once the pressures off that all of your
kids suddenly go pro.
Balloon Defense
Two bags of balloons, each a different color. Form two teams of 25 to 50
each. Each team must defend its treasure (a pile of balloons) while attempting
to steal or destroy the other team's treasure. Use one color of balloons for one
team, and another color for the other team. Designate a time period (5 to 10
minutes) to play the game. When the time ends, each team's unpopped balloons
count 100 points each. Stolen, unpopped balloons count 200 points each.
Balloon Feet Smash
Have 2 large balloons per person (two different colors) and two already cut
strings per person (about 18 inches long each). Split the room in two, one side
one color, the other side the other color. Have each person tie one balloon to
each ankle. Make the strings long enough to prevent ankles from being stepped
on. Turn off the lights and turn on the strobe lights and music (“1812
Overture” works well since the balloons popping sound like fireworks). See
which side of the room has more balloons left of their color. Have music to
play as they put the balloons on their ankles. Think through the best way to
distribute the string and balloons.
Banana Toes
Get 2 Bananas, and ask for 6 volunteers (3 girls/3 guys). Have 2 Bananas
ready (1 for each group). They must take off their shoes and socks. This is a
relay race so have the bananas at the opposite end of the room as the
contestants. When you say "Go", have 1 member from each team run to
the banana and try to peel it in a certain amount of time (give each person 30
- 45 seconds). Then, have them run back and tag the next person in line.
Whichever team has peeled most of the bananas after all 3 participants have
gone, wins!
Baseball, Rio Linda Wiffle Ball
This is the same as Rio Linda Kickball but with a wiffle ball and bat. One
added rule for this game: runners must carry the bat with them to 3rd (the
first) base. If they drop the bat they are out!
Baseball, Tasmanian
This game can be played outside or in a gym. You need a home plate, a
pitcher’s mound, and a nurf basketball (or soft rubber ball). The team that is
at bat must line up, single file, closely behind home plate. A neutral pitcher
tosses the ball. The person at bat swings their arm to hit the ball. After the
ball is hit, they must run 3 laps around their team (that is lined up single
file behind them) and tag home plate. Meanwhile the person in the outfield who
retrieves the ball must run the ball to the pitcher mound where everyone in the
field must line up between the pitchers mound and center field. The ball must
be rolled through everyone’s legs and the person at the end runs the ball and
tags the pitchers mound. If they beat the runner the runner is out. There are 3
outs per inning. Caught fly balls are out. No foul balls. Everything is fair.
Baseball, Wiffle Water
This is a fun version of Wiffle ball. Home plate can be anything, but first
base (the only base) is a kiddie pool filled with water. The player steps up to
bat and after they get a hit, they run and jump in the pool. The defense can
throw the Wiffle ball at the runner to get them out, but after they jump in the
pool, they're safe. The next player bats and does the same thing. Only the
player that is already in the pool doesn't have to run, but once they leave the
pool to try and make it back home, they cannot return to base (the pool.) This
gets fun when there are several people in the pool at the same time! Use a fat
Wiffle ball bat and a ball that doesn't hurt when "pegged."
Basketball Roller Skate
Using an outdoor basketball court, two teams on skates (roller or blades)
score points by hitting the other teams backboard with a beach ball. Players
may carry the ball but they must give up the ball if the other team touches
them.
Basketball Variations
1) Only girls can shoot or score. No limit to how many people can play.
2) Kids vs. Leaders
3) 2 teams, each shoots at their own basket. See how many baskets can be made
in 5 min.
4) No dribble.
Bibbidy Bop Bop
Start with everyone sitting in chairs in a large circle. Pick one
individual to stand in center of group. The standing individual points at
anyone sitting, and says "Bibbidy Bop Bop". The individual he points
at must say, "Bop" before he finishes or he loses and becomes the
center person. If the center man says anything other than Bibbidy Bop Bop, and
the person he points at says Bop, he loses, and moves to center. It keeps
people thinking.
Biddleybump
This is a good game to get your kids to know each other’s names. Have
everyone get in a circle with someone in the middle. Have everyone learn the
name of the person on his or her right and left. The person in the middle
points to someone and says "Right" or "Left" and the person
that was pointed to must say the name of the person on the side indicated
before the person in the middle says "Biddleybump" If the person in
the middle says "Biddleybump" first, then the person that they
pointed to becomes the person in the middle and the former person in the middle
takes their place in the circle. If not, the person in the middle picks someone
else and continues until he/she wins and is replaced. This game will last as
long as you allow it to.
Big Red Challenge
Give everyone in club a stick of Big Red chewing gum. They can eat the gum
but they need to thoroughly lick the wrapper and smack it on their foreheads
and leave it there. The cinnamon oil starts to burn after a couple of minutes.
And then it starts to burn A LOT!!! See who can leave it on the longest.
Everyone will have a big, red rectangle in the middle of their forehead. I
passed out wet ones to folks to wipe off their foreheads because it will keep
burning if you don't remove the oil. There will always be a few die hards who
leave it on all through club. Hand out big packs of Big Red gum for prizes.
Blob Tag
Tag with an added twist. When "it" tags someone, that person
becomes part of it. Then the two of them must run hand-in-hand and catch their
next victim who will also join them. Last one caught by the "Blob" is
the winner!
Boundary Breaka'
The leader asks a series of questions. (Actually, there are over 100
questions that come with the little packet, but I didn't use the packet.) I
just made up some questions. Anyway, the questions range from shallow to deep.
For instance, 'What is your favorite color?' would obviously be a shallow
question, but, 'What do you like least about your parents?' would be a deeper
one. The purpose is to get the kids talking. Go around the group and ask the
same question to every person in the group. Start with something shallow, and
then move towards deeper questions, and back towards shallow. Finally, ask
questions about the questions: 'Which answer surprised you the most?' Give
everyone an opportunity to answer. A person may skip, but always come back to
them and have them answer the question as the last person. This works best with
groups from 7-12 members. If you have a big group, then split it up into
smaller groups.
Bug Collecting
Buy a bag or more of little plastic insects and scatter them around the
room, have all the young people bring a flash light, (or team up with those who
have one). Turn out the lights and have them try to find the bugs. This game
could be called "Animal Safari" if you used little plastic wild
animals.
Capture the Flag
Team 1 is on one side of the field, and team 2 is on the other side. The
goal of the game is to capture the flag, located in the other team's territory,
without getting tagged. Once you cross the middle line in the field, you can be
tagged and sent to the jail, which is located near that teams flag. If you are
in jail, one of your teammates can free you by getting to the jail without
getting tagged and then tagging you. You both get a free walk back to safety.
Each team has one goalie who guards the flag from a distance of ten feet and a
jailer who guards the jail. A team wins when they can capture the flag and get
it across the middle line.
Capture the flag - Balloon Quad
Divide your group into four equal groups. Give these groups a color that
corresponds with the Balloons. Blow up the balloons (About the size of a
basketball) and tie them off with the rubber bands. Attach the balloons to the
right ankle of your players. Each team starts by their base, when the game
begins, each team attacks the opposite teams by trying to stomp their balloons.
If they stomp on a balloon, the player is captured and is escorted back to that
teams jail. During this time, a player escorting someone to jail cannot be
stomped upon. If a player from that from the same team reaches a jail where
his/her teammate is, they can rescue them by tagging them, But during this
time, the player trying to rescue them can be captured also. If he/she rescues
a teammate, they place their hands on their heads and walk back to their base.
Once there, they can rejoin the battle. The captured player gets a new balloon.
If one team captured all of the players of another team, then they control that
teams area, and all the players now join that color. Last team standing or with
the most captives, wins.
Chariot Races
Divide participants into groups of three. Give each group gets a large
blanket or bed sheet. Each team lines up behind the starting line. Two people
on each team are holding the front corners of the sheet / blanket. One person
is sitting on the other end of the blanket, soon to be hanging on for dear
life. At the signal, the teams race around a designated course (a large oval
works well). The two people in front act as horses and the sheet / blanket is a
chariot. The race consists of three laps. At the end of each lap, the racers
rotate, so one of the people riding now pulls, and one of the pullers now
rides. Three laps allows each person to ride once and pull twice. If a rider is
thrown from his chariot, the team must stop until the rider is firmly reseated.
The team finishing first, wins.
Chinese Fire Drill Basketball
Several basketball hoops are needed for this game. Divide the group into a
number of teams that is one more than the number of baskets you have. The extra
team gets a basketball. Each of the other teams is assigned a basket to defend.
When the game starts, following basic basketball rules, the team with the ball
attacks one of the defended baskets. If the attacking team scores a basket they
take the ball with them and attack the next basket located counterclockwise in
the gym. If the defending team gains possession of the ball before the
attacking team scores, the defending team becomes the attacking team and moves
to the next defended basket. The team that just lost the ball stays at that
basket and defends it from the next attack. Repeat this pattern until time
expires. For extra mayhem, pick teams so there are initially two extra teams so
that there are always two baskets being attacked. Be sure your good basketball
players are spread among the teams.
Criss Cross
Simple game! Divide into 4 teams. Send each team into a corner. The object
of the game is to see which team can get to the opposite (diagonal) corner the
fastest using the method the leader calls out (eg. if the leader calls out
"hopping," the teams must hop to the opposite corner). This will
create quite a "bottleneck" or "traffic jam" in the middle
each time. Keep score of which team wins each crossing. First team to 5 wins.
Good crossing methods: hopping, wheelbarrow, crab walk, sprint, backwards walk,
skipping, crawling, twirling
Cold Toes
Get about 7-10 kids in each line. They are told to take off their right
shoe & sock. A bucket of marbles is placed at the front of each line (along
with a leader...for assistance). They are told they have to use their toes to
pluck out as many marbles as they can (we gave them 10-15 seconds each) and
drop the marbles in a smaller Dixie cup. When the contestants are ready, the
game leader announces they've forgotten something and fills each bucket with
ice (and freezing cold water).
Cotton Ball Drag Race
Line three or more kids up on a starting line made of masking tape. Have
them get down on all fours. Give them each a flexible straw and a cotton ball.
The goal is to race to see who can blow their cotton ball and crawl down the 30
feet or so to the other masking tape finish line. The actual race is pretty
quick, so plan on having a couple of rounds and a final "blow off" to
get your champion.
Dodge Ball
Have kids stand and form a large circle. Select a small group to be in the
middle. The people in the middle cannot leave the circle or be touched by the
ball. The people who form the circle cannot enter the circle and must try to
throw the ball and hit someone that is in the middle. No head shots. If someone
in the middle is hit... they join the circle and try to eliminate others in the
middle. It is suggested to use a Nurf soccer ball so it will not hurt to be hit
with it.
Dodge Ball Doctor
This is a modified dodge-ball game. Divide into 2 teams, each choosing a
doctor, or 2 for larger groups (their identity being secret). Just like regular
dodge ball, use a bunch of balls that are soft and throw them at each other.
When someone is hit, they must sit. Here's where the doctor (just one of the
players to the other team) may touch the injured and bring them back into play.
Hint: the players shouldn't just pop up when touched- this will give away the
doctor. Also, we recommend a decoy touching kids as well. When the doctor is
hit, the team's only hope is their skill. The object: Eliminating the opposing
team, including their doctor.
Dodge Ball Dragon
Have the entire group make a circle. Pick four to five people for each
team. The first team goes into the center of the circle and forms a line by
attaching their hands to the waist of the person in front of them. The people
who make up the circle throw the ball at the "dragon", trying to hit
the last person below the waist. Once hit, the last person returns to the
outside circle. Players continue to hit the new person at the end of the dragon
until there is only one person left and they too are hit. A new team then goes
into the middle. Time each team to see which one can last the longest.
Dodge Ball Free for All
Every one for them-self dodge ball. A group of students,10-30, is asked to
stand in a large open circle. Game balls are placed randomly throughout the
circle. You can decide on the number of balls. I use about 5 or 6. When the
leader says "Go" students run to the nearest ball and start trying to
hit anyone around them. If you are holding a ball you can't run and if you get
hit you must sit down. If you catch a thrown ball, the thrower is out, if you
get hit and the ball hits the ground, you are out and you must sit down. In
order for a person to move with the ball, he must pass it to a trustworthy person
who is sitting on the ground by rolling it. Remember if caught in the air
you're out. Be careful, they could hit you with the ball or give it to another
standing thrower. The last person standing wins.
Dodge Ball Marco Polo
Blindfold half of your staff and give them a dodge ball. Have them stand in
the middle of the play area. Assign a second staff member to each blindfolded
staff to be a ball fetcher. The blindfolded staff call out "Marco" in
which every kid has to respond "Polo!" The blindfolded staff try to
throw the ball at the kids. If they hit one, the assistant staff removes them
to a designated area and then fetch the ball. Last kid remaining is the winner.
If a kid doesn't respond "Polo" he or she is automatically out. If a
kid ever touches or is hit by a ball he or she is out.
Dragon's Tail
Object of the game: The first person in the line tries to catch the last
person in line. All the players line up and put their hands on the waist of the
person in front of them. The last person in line tucks one end of a scarf in
his back pocket, belt, or waistband. The first person in lines tries to grab
the scarf. When the "head" gets the "tail", he dons the
scarf and becomes the new tail. The person second in line becomes the head. Variation:
Form two or more teams, each being a "dragon" trying to catch the
other’s tail.
Drip, Drip, Drop
Just like Duck, Duck, Goose except with a cup of water that the person
drips, drips, drips then drops on the person they want to chase them around the
circle!
Dueling Drama
Divide the group into two, three or four teams depending on the size of
your group. Point to the first group and tell them to give you their best
impression of teenagers at a rock concert – one, two, three GO! After about 15
seconds the leader yells, STOP, and points to the next group. Their task is to
act out the scariest scene of a horror movie. The next group is given “you’ve
gotten food poisoning and you’re dying.” Follow this with, “The room has been
filled with laughing gas and you can’t stop laughing.” Keep it going as long as
you like.
Everybody's 'IT'
This
game is like regular tag only everyone is 'it'. Everyone runs around trying to
tag everyone else. When you're tagged, you sit down. The object is to be the
last person left standing.
Famous Name Game
Divide the club into to four teams. Everyone writes the names of famous
people on pieces of paper for two minutes. You will need a lot of slips of
paper and a pencil for each person. The teams nominate someone to go first. All
slips of paper are then thrown into a hat the leader holds up front. The
nominee then has 30 seconds to see how many names he or she can get his team to
guess by giving clues. The only rule is they cannot say the name of the person
or a word that rhymes with it. When they get it right, they pull out another
name. Then it's the other team's turn. Keep track of how many each team guesses
to select your winner.
Feetball Pass
Have the youth lay on the floor on their backs, side-by-side, squeezed to
each other an in front of each other meeting at the feet. They are to form a
single file line, side-by-side and in front of each other with their feet in
the air meeting at the bottoms. At the beginning of the line, give them a big
ball to pass down the line by using only their feet. (Have the feet work
similar to that of a "gutter" allowing the ball to move down the
line.) Have them practice moving the ball to the end of the line back to the
beginning of the line. Try it in teams to see who can pass the ball the
quickest from the beginning to the end of the line.
Four-Legged Race
Use groups of three. Outside people tie legs together, with person in the
middle. Race around room.
Four Square
First you will need several balls (light ones that are easy to hit around,
I have found that punch balls that you blow up work the best). Next split you
group up into four groups. Then divide you room that you are playing in into
four areas. Then tell each group to sit in their assigned area and to try to
cover as much space as possible. Tell them that they can hit the balls with
only their hands and head. They must also sit down during the game and not get
up. This is why they must cover as much ground as possible. Then start throwing
the balls into each area (10 of 15 balls work great). Play for 2 to 3 minutes
long and the group with the least amount of balls in their area wins.
Frisbee Basketball
Instead of a basketball, use a Frisbee and as many players as you wish on a
regular basketball court. Of course you can’t dribble a Frisbee, so you must advance
it by passing. 1 point for hitting the backboard. 2 points for hitting the
square on the backboard. 3 points for in the hoop. Double points for midcourt
shots.
Frisbee Golf
Each player will need a Frisbee. One player will name the first “hole”. The
“hole” can be any object, tree, fire hydrant, telephone pole etc. Then all the
players keep track of how many throws it takes them to hit the “hole”. The
Frisbee must be thrown from where it lands each time. The person with the
lowest amount of throws gets to pick out the next “hole”. If it is impossible
to throw a Frisbee from where it lands that person must add a throw to their
score.
Frisbee Tag
The person who is “it” must hit the others with a Frisbee. If hit they must
freeze and stay frozen until they are able to catch the Frisbee. If someone who
is being chased catches the Frisbee they may throw it to frozen people who must
catch the Frisbee to be freed. The only one who can run around with the Frisbee
in hand is the person who is “it”, everyone else must remain in one spot till
they release the Frisbee. The people being chased can attempt to keep the
intercepted Frisbee away from the person who is “it”.
Glow-in-the-Dark Game night
Buy about 100 glow sticks (the kind you get from the Kipp catalog or Oriental
Trading Co.). Divided kids into equal groups using the colors of the glow
sticks. Turn out the lights and have most of club in the dark. All the
"old" games that our kids are tired of, suddenly take on a whole new
dimension.
Golf, Wiffle
Each player must have one golf club (no putters or drivers). Then play golf
with the Wiffle golf balls. Cones can be placed around the field to use as the
'holes.
Grab It
Divide into two teams. Put them side by side in two parallel lines about 3
feet apart. Have them sit down and hold hands with their team mates. At the
back of the lines put a bucket of water with a bar of soap in it (If this is on
carpet put a layer of towels down- the water tends to splash, then drip . . .
let's face it . . . this is a messy game!) Stand at the head of the lines with
a quarter in your hand. Instruct them that you are going to flip the quarter so
only the first person in line can see the results. They are not to yell out how
the quarter landed or even look back at their team. If the quarter lands on
heads the persons in front are to squeeze the hand of the next person in line.
The rest of the line passes the “squeeze” down so that they can communicate to
the last person in the line that the quarter is indeed heads not tails. If the last
person in line has their hand squeezed they are to try to grab the soap out of
the bucket before the last person on the other team does. The person successful
in retrieving the soap gets to go to the front of the line. The problem arises
however when the message is wrongly communicated to the person in back and they
grab the soap only to find out that the quarter was actually tails. At that
point the person in front must go to the back of the line. The first team to
get their entire team forward in line (back person to front- not front to
back), wins. (can be played with marble or orange in ice also)
Grog
This is a great youth group game especially on a dark night in a house with
all lights turned out (the darker the better). In order to prepare for this
game, the different pieces of a flashlight are hidden on surfaces throughout a
house (i.e. not inside drawers etc.) One person is chosen to be the 'Grog'.
During the course of the game, if the Grog touches another player, they scream
at the top of their lungs and 'die'. This lets everyone else know where they
are and where the Grog is. A 'dead' player can be brought back to life if
another player touches them. The Grog wins if all of the other players are
'dead' simultaneously. The others win if they can find all of the pieces of the
flashlight, assemble it, and shine the light in the eyes of the Grog. The grog
is not allowed to touch any of the pieces of the flashlight during the game.
Group Charades
One person from each team comes up front. Leader has signs with one word
written on each they hold up behind them as they face their teams. People up
front can't look at the sign, and team members can't speak. Team acts out the
word for the person to guess. Keep score.
Gym Ball
This is a great idea for an open gym night. You divide kids into two teams
and throw a huge rubber ball into the middle. The goal is to either kick or
throw the ball down the court and get it to hit the opposing teams backboard. 1
point if you throw it, 5 if you kick it. This is a great option because even
not-so-athletic kids can participate and feel like a hero.
Hip To Be Square
Leader in the middle, 4 lines/teams lined up facing the leader at North,
South, East, and West...so there's a square with a leader in the middle. The
team to the leader's right will ALWAYS have to be on the leader's right and so
on. The leader spins...and when he stops the lines/teams must scramble to
re-orient themselves correctly. The first to team to be COMPLETELY in line (no
stragglers) and yell "It’s Hip to be Square", wins. You can keep
score...and the line that wins 3 times ends the game. Play the Huey Lewis song
“ Hip to be square” while playing the game.
Hockey Variations
This
is a hockey game played with thick foam pipe insulation that is cut in two foot
lengths. For a puck you can use a hard bagel. Better yet you can use a bunch of
plastic balls from Toys-R-Us (like the ones in little kids play areas at
McDonalds). Use cones for goals. Kids can hit each other with the sticks
without pain (no head shots). To make it seasonal, use plastic eggs (tape so
they don’t split when hit), or Christmas ornaments.
Human Foosball
You play just like table game only with real people linked in rows. Split
the kids into two teams. Have a captain decide who goes in which rows and how
many in each row. Each entire team faces one direction and has to stay that
way. They link arms by holding the person's elbows next to them. The whole row
has to stay within their boundaries like in the game, but they can slide back
and forth left and right. When you play inside you can mark the boundaries with
masking tape. If you play outside you can used paint if acceptable or tape or
flour. If you play in a building you need to remove pretty much everything from
the room. If you play outside, it is best if you play between two buildings so
that the ball stays in the game. If you play in a field have lots of folks
around to toss the ball back into play. Make sure everyone is wearing shoes, it
can get a little fierce with the kicking. Also, USE A BALL that is SOFT - we
use a stuffed soccer ball, or you could use a really soft nerf ball. Variation
of the game, use more than one ball at a time.
Kazoo Name That Tune
Have a kazoo band play popular songs and have the kids try and guess the
song. Even have kids take turns doing the kazoo’s.
Keys
Everybody sits in a chair but one person. The chairs are scattered all over
the room. The person standing has a set of keys in his hand. With his other
hand he grabs someone's hand. This person gets up and follows the leader who
weaves in and out of the chairs in the room. The person who has gotten out of
their chair then grabs someone else's hand who grabs another persons hand. This
keeps going until the leader drops the keys on the floor then everyone standing
runs and sits in a chair. The person left standing is the new leader.
Kickball, Rio Linda
This is a lot like normal kickball with a bunch of backwards twists. Here
are the rules:
all the bases are backwards. Run to 3rd first, 2nd second, and 1st third. All
players on a team get one time up and they get one pitch from their own
pitcher. Endless # of outs, just keep going until all players have been up
once. No foul balls, everything is fair no limit to how many people on bases,
no force outs get someone out by touching ANY base at any time. Any runners
between any bases are out if a ball is caught. If a runner is tagged they are
out.
Kick the Can
Position a large can in the middle of a 20 ft. circle. One person is chosen
to be “it” and counts near the can while all the others hide. The person who is
“it” then attempts to find and tag the hiders. If tagged they must stay in the
circle. Everyone may be freed from the circle if one of the uncaught hiders can
kick over the can without being tagged. Then they may go hide again. The person
who is “it” may not enter the circle except to return a kicked over can. The
game ends when the person who is “it” finds everyone without the can being
kicked over. To add excitement, have 2 or 3 people be “it”.
Lemon Eating
Kids eat lemons without using their hands. Middle schoolers really got a
kick out of watching their friends try to peel and eat as many lemons as they
can in a two minute time period. The two kids go at it head to head, and their
sour faces were sure a sight to see!
Licorice Eating Contest
Blindfold a couple of kids and have them eat licorice whips without using
their hands. As they are eating, squeeze new pieces onto the end of the piece
they are eating. They will keep eating and eating.
Mass Movement
Gather players at one end of the game area. Form even-numbered teams of six
to eight kids. Ask players in each team to line up shoulder-to-shoulder, facing
alternately in opposite directions. Give a full roll of one-inch masking tape
to a person at the end of each line (either end, doesn’t matter). Ask that
person to stick the tape end firmly to his or her body at about waist level,
wrap the tape around a full turn, and pass the roll to the next person in line,
who will repeat the full-turn process and pass it on, and so forth down the
line. Have players keep wrapping themselves in this manner until the tape is
used up.
Then say: “Your team’s goal is to walk across the playing are and back, keeping
your line intact. If someone tears off and separates from the line, do a quick
patch job and continue on.” Don’t bother with penalties for “tearing away.”
Taping each other and attempting to move as a team is more important than
quality of performance. If you inadvertently substitute a roll of fiberglass
tape for this team experience, the group bonding might be a bit more permanent
than you bargained for. But if there’s some duct tape around...
Miss Mumbley
Have the kids sit in a circle and tell them the object of the game is to
talk like you have no teeth and you cannot show teeth if they do they are out.
One person starts the game and they ask if anyone has seen Miss Mumbley as she
is missing...the kids can sometimes come up with good conversations and is
hilarious.... The game goes on until only one is left.
Move The Wall
Stand the mat on its side so that it's standing like a wall, hence the
name. Divide your group up into teams of three or four(depending on the length
of the mat). We made our teams 2male/2female. Get the teams to stand 1 meter
from where the mat is standing. The idea is for the team to run to the mat, and
push it over the opposing teams line, which is a set distance away. Team
members are not allowed to put their hands on the ground, etc. Some
considerations may be needed for it to best work for your group.
Mummy Twins
Have kids stand back to back. Give them a roll of toilet paper and see who
can do the best job wrapping themselves together into twin a mummy.
Music Video Night
Break the group up into equal groups (2-3 groups). Give each group a
leader, video camera, tape, a CD and a CD player. Give them 20-25 min. to plan
and create a music video (the songs will be pre-approved by the club leader).
Each person in the group has to be in the video. At the end of the time, come
back together and show the videos. Judges declare the winners.
Musical Chairs “Bop-It”
Divide into two groups. One group plays the Bop-It game, while the other
team circles the chairs like in musical chairs. Set the Bop-It to the “Pass it”
option. When one of the players makes the Bop-It scream (when they don’t do
what it tells them to), the chair circlers scramble to sit in a chair. Of
course, there is one less chair than players. The person who made the Bop-It
scream switches with the one who could not find a chair.
Outburst
Divide the room in half and have them face each other. One side is given
the topic. They must yell out answers and the other side must listen. Then stop
everyone. Then you read off the list of ten answers. Only the team who was the
listener answers you if they heard the other team say the word. It does not
matter if the team said it, it only matters if someone on the other team heard
it. Topics are like “pizza toppings”, then they have to list the top ten items
that are written on your card. Make up your own topics or buy the game. Then
switch to another topic and it is the other team’s turn to listen.
Sports that require special shoes.
wrestling, football, baseball, basketball, soccer, golf, bowling, roller
skating, ice hockey, track
Things in a Desert
cactus, sand, camels, snakes, scorpions, lizards, oasis, heat, buzzards, tumble
weeds
Things you can order at McDonalds (items, not meals)
Big Mac, Hamburger, Cheeseburger, Fries, Milk Shake, McFlurry, Quarter Pounder,
McNuggets, Sausage McMuffin w/ Egg, Soda
Jungle Animals
monkeys, lions, tigers, giraffe, elephant, zebra, leopard, crocodile, gorilla,
snake
States that border an ocean
California, Oregon, Washington, Alaska, Hawaii, Florida, Maine, Massachusetts,
Connecticut, Virginia
Pizza Toppings
pepperoni, Canadian bacon, anchovies, cheese, olives, mushrooms, sausage,
onions, peppers, pineapple.
Yellow Foods (and condiments)
lemon, banana, corn, squash, pineapple, cheese, eggs, yellow peppers, mustard,
butter
Fast Food Chains
McDonald’s, Taco Bell, Carl’s Jr., KFC, Burger King, Wendy’s, Jack in the Box,
Arby’s, Long John Silvers, Subway
Buttons to press on a VCR
play, stop, rewind, fast forward, pause, record, program, eject, power, channel
Full Length Disney Cartoons
Cinderella, Dumbo, Little Mermaid, Snow White, Tarzan, 101 Dalmations, Bambi,
Fantasia, Beauty & the Beast, Dinosaur
Winnie The Pooh Characters
Pooh, Tigger, Kanga, Roo, Rabbit, Owl, Piglet, Gopher, Christopher Robin,
Efalumps & Woozels
Types of sports balls
ping pong, football, soccer, baseball, tennis, golf, volleyball, basket ball,
softball, mushball
Types of Candy Bars
Twix, Baby Ruth, Snickers, Hershey’s Chocolate, 3 Musketeers, Butterfinger,
Crunch, Almond Joy, Mounds, Payday
California Cities that start with the letter “S”
Selma, Sanger, Sacramento, Salinas, San Simeon, San Fransico, Stockton, San
Diego, Santa Cruz, Santa Barbara
Paper Airplane Relay
Each kid gets a piece of paper to make a paper airplane. See which airplane
can fly the furthest.
Paper Plate Musical Chairs
Have paper plates scattered throughout the room. When the music stops
everyone must be touching the plate. If they are not, then they are out. Take
out more plates every time.
Paper Shoot
Divide into teams of 4-8 kids each. Set up a garbage can in the middle of
the room (about three feet high). Prepare ahead of time, several paper batons
and a lot of wadded up paper balls. One team lies down around the garbage can
with their heads toward the can (on their backs). Each of these players has a
paper baton and the opposing team stands around the trash can behind a line,
about 10 feet or so, away from the can. The line can be a large circle drawn
around the can. The opposing team tries to throw the balls into the can while
the defending team tries to hit the balls away with their batons. 2 min. are
allowed to try to get as many in as possible. Each team gets a chance in both
positions. Winner is the team who gets the most in.
Pile Up
Players sit in a tight circle on benches or chairs. Seats should be clearly
distinguishable. "It" determines the actions of the group by stating
a detail: Everybody wearing jeans, move two spaces left. Everybody with blonde
hair, move three spaces right. Those with matching descriptions move as
directed, and sit down, be it on an empty seat, or a person's lap. (To preserve
people's health, limit the pile to about four people maximum.)
Pinball Soccer
New way to play soccer indoors! Just like regular soccer except that each
person, including the goalie must stand on a piece of paper. They must keep one
foot on the paper at all times and cannot slide or move the paper. The players
need to be scattered evenly across the playing area. The effect is like a giant
pinball machine.
Ping Pong Baseball
Indoors, play baseball using a Ping-Pong ball for a baseball and a paddle
as the bat. Ceiling is fair but walls are foul balls. All other baseball rules
apply.
Ping-Pong Basketball
Indoors, have players bounce Ping-Pong balls into different size
containers. Ping-Pong ball must bounce at least once before landing in the
container.
Play Doh Pictionary
Divide into teams. Have a representative come up front from each group.
Whisper a Pictionary word (like "dog") to the group and they must run
back to their group and, without talking, mold that word with Play-doh. Put a
leader on each team because kids will cheat.
Popsicle Taste Test
Get small Dixie cups and Popsicle sticks and a bunch of random things to
freeze in them to make Popsicles. Just peel away the cup after they are frozen
and they make a nice Popsicle. Get two (or more) participants up front and
blindfold them and make them lick the Popsicle and the first to guess the taste
gets a point. After you are done the one with the most points wins. Some good
Popsicles are cream soda, prune juice, pickle juice, and just anything you can
think of. It's funny to have a person stand behind the blindfolded taste
testers with a sign saying what they are licking to get a good crowd response.
Pumpkin Dig Contest
Cut the top off a pumpkin and hide a prize in the bottom of the goo.
Red Light Green Light
The player serving as the “traffic light” stands at one end of the room.
All the others stand at the other end. Play begins when the light turns his/her
back to the others and says, “Green Light.” This is the signal for the others
to advance toward the light. At any moment, however, the light may turn around
and say, “Red Light!” Everyone freezes as quickly as possible, because anyone
the light sees in motion must return to his starting place. The light
alternates red and green until someone succeeds in touching him/her without
being seen, thus becoming the new light.
Run and Scream
Everyone lines up at one end of the field and then runs forward screaming
at the same time...you must stop running when you stop screaming...furthest out
wins and must return to the start screaming to prove they didn't cheat.
Screaming Contest
Compete
for loudest, longest, highest pitch.
Shaving Cream Whiffle Ball
Play a game of baseball with whiffle ball and bat, but before each pitch
you fill the ball up with shaving cream. So as the bat hits, it splatters
everywhere - as you catch the ball you get covered in shaving cream. Usually it
turns into a shaving cream fight.
Shoe Box Relay
Teams of about 10. Each team gets 2 shoe boxes. They must race to a cone
and back while wearing shoe boxes on their feet. When they return the next
person on their team races. They will have to shuffle their feet or they will
step out of the boxes. Also if a box is broken that team loses.
Simon Says
Yes it’s true, we play this one just like you think; however, the key rules
are that you must be honest, and you may not talk! You must be good at this one
to pull it off, quickness and creativity go far.
Snap Crackle Pop
Cut off the front panel of several cereal boxes — one for each group you
want to form then cut up each panel into puzzle shapes- one for each person in
the group. Mix together all the pieces and give one to each person and have
them compete to find their cereal.
Soccer, Crab Walk
Play soccer indoors with a Nurf ball and all players must crab walk the
entire game
Soccer, Inner Tube
Play soccer using a smaller inflated inner tube instead of a soccer ball.
Soccer, Monkey
Play soccer indoors with a Nurf ball and all players must squat to walk
(waddle). They hit the ball with their knuckles and have to make monkey screams
every time the ball is hit.
Soccer, Three Leg
Play soccer indoors with a Nurf ball. Players are paired up and one of
their ankles is tied to one of their partner’s ankles. Rope or tape can be used
to connect the ankles.
Sponge Bombing
First begin by marking out a starting line and a finishing line
approximately 50 feet apart. Find 5 or 6 obstacles that are large enough to be
hidden behind, for example a table or a wheelbarrow. Place the obstacles
approx. 10 feet apart in a zigzag pattern between the start and finish. Assign
two people to be the "Bombers " and give them each a bucket full of
water and about 10 small sponges. (It works good to cut those big sloppy car
sponges into three and use those. It is also possible to use water balloons but
I find that they create more garbage and hurt more which is sometimes a
consideration). Place one of the "bombers' 10 feet past the finish line
and one halfway between the lines. The object of the game is to get from the
start to the finish without getting hit by a wet sponge by going from obstacle
to obstacle. Obviously the job of the "bombers" is to try and hit the
runners. The "halfway bomber" is only allowed to try and hit the
runner until the runner has passed them and then they must cease-fire. For
every obstacle that the runner gets to they receive an assigned point value.
Their total points equals their score. Everyone's wet, everyone's happy.
Sponge Water Brigade
Have kids move water from one bucket to another using a sponge to transport
it. A new kid has to run for each trip. Measure the water level to find the
winning team.
Station Rotation Games
Assign as many stations as games and leaders available. Put one game at
each station and "tweak it" as to create an aggressive 4 minute point
earning encounter. Ex. Guesstures: everyone takes a turn acting an item from a
card. You get 1 point for a correct answer and minus 2 for a pass. Jenga: as
soon as a team arrives at the station they must erect the tower. Then each
person takes a turn at pulling a piece out. 1 point for each piece taken out,
minus 5 for knocking the tower over. (You have to figure out how to score each
station w/ each game. Make it your own) Break group into even numbered teams.
Each team starts at one station, and then has 4 minutes to accumulate as many
points as possible. At 4 minutes a timekeeper yells, "Switch!!!" then
they must move to next station. When all the teams have done each station, you
add up all the points from each station and then you have your winner. It
involves some set-up work, but once the game is going everyone has a great
time. KEYS: "Don't lose time in between stations, your next 4 minutes
starts at "Switch" / "Get to the next station quick and quiet so
that the station can be explained to you as quick as possible" "Don't
be to loud or another team may eavesdrop some answers from you". This was
a game I started doing on retreats, but have found that you can do it anywhere
and add or subtract different stations, as you want. For example, once I had a
stillness & silence station where for 4 minutes the group had to sit
completely still and silent while the station leader yelled screamed, picked
his nose to try and get them to move. The team started with 20 points in the
beginning and then lost a point each time someone moved or laughed. You can put
in a bigger station like a free throw station if you have the equipment. OTHER
GAMES USED: Scrabble: Take a handful of scrabble letters, each group gets point
for words formed of 3 letters or more with bonus for bigger words. Bunko: Get a
handful of dice, each person takes a turn rolling until 4 minutes is up, I
point for each 5 rolled, bonus for four 5's rolled etc. the list goes on and
on, that's the great thing about it, there all the room you could want to make
it how you want it to look.
Steal Stuff From Hula Hoops
You’ll need one Hula Hoop and two soft rubber balls for every four or five
players. Place the hoops on the floor throughout a large area and place two
rubber balls in each hoop. Have kids form teams of 4 or 5 and ask each team to
choose two people to be guards. Tell the teams that the object is to get as
many balls in their hoops as possible within a time limit (5 or 6 minutes).
Players attempt to steal balls from other teams’ hoops without getting tagged
by the other teams’ guards. Guards must keep one toe touching the floor inside
their team’s hoop at all times. Tagged players must freeze and sit where they
are tagged, first replacing any balls in the hoops. Tagged players can be
“unfrozen” by other players on their team. A Player who successfully steals a
ball takes it to the team’s hoop, where is can be stolen again by another team.
Players are not allowed to steal balls from other players while they are
bringing them to their hoops.
The team with the most balls in its hoop at the end of play wins.
Swashbucklers
Buy white T-shirts and using red electric tape, make large targets on the
chests of the shirts. Pull two kids up front and have each wear a t-shirt and
give each one a funoodle (the pool toy) with peanut butter smeared all over the
end. They "joust" to see who can get peanut butter on their
opponent's target first.
Switch if ...
Person in the middle of a circle says, "Anyone with braces," and
all people fitting that description have to get up and change seats; person in
the middle takes one of those seats, and the last person w/o a seat is in the
middle.
Tag, Freeze (Stuck in the Mud)
One person is “it”. They must try to tag everyone else. When you are tagged
you must freeze in that spot. To be freed someone being chased needs to tag
you. For playing stuck in the mud, someone being chased must crawl through your
legs to free you.
Tag, Hook Up
Everyone splits off into two and finds a space within the play area. They
then link arms. The youth leader picks a twosome as volunteers! One member of
the twosome is IT and the other runs from IT. This works like a normal game of
chasing except that the person who is running can grab the free arm of any
person in any other twosome at any point they like. When they do this they
become a part of the twosome and the member of the original twosome who was not
grabbed must now run from IT and try and link up with another twosome. If IT
catches the victim, then the victim becomes IT and IT becomes the victim and
must run and link up with another group.
Tag Team Two Liter
Have 3 teams of 2 up front, give each team a two liter of pop. The rules
are that they can pass the 2 liter back and forth as they drink it. The first
team done wins.
Tarp relay
Divide group in half on separate sides of a gym, field, large multi-purpose
room. Place a cone in the center. Two teams must get their entire team around
the cone by dragging them around on a tarp (8ft x 8ft works well). Two people
pull, one rides. When they get around the cone and back, the next group of
three goes. Chances of collisions are good as both teams go around same cone.
Team Keep-Away
Have kids form two teams. Explain that teammates will try to throw a ball
back and forth to one another while the other team tries to intercept the
throw. A team scores one point every time members complete three consecutive
passes -- to three different teammates -- without an interception. The first
team to score five points wins.
Tissue Relay
Divide kids into to to six teams (with no more then six in a group). Give
each kid a straw and the first one in line a tissue. The kids them must suck
the tissue in, run to a designated place without dropping by sucking the tissue
into the straw. Then they run back to their team and blow the tissue to their
teammate. The teammate must then suck the tissue into their straw. The first
group to have all members complete the relay and be sitting quietly in their
line is the winner.
Tongue Color Teams
As each kid enters club, give him a jawbreaker and tell them to begin
sucking on it. Later on, have everybody split into groups by the color of their
tongue. Make sure you have enough jawbreakers to go around.
Torpedo
Using a basketball court or marking your own, you need a large rectangle.
Two kids are chosen as the "launchers" while the rest of the group
(anywhere from 15 to 50 kids works fine) lines up outside one of the short
sides of the rectangle. The launchers stand on either of the long sides of the
rectangle, armed with dodgeballs or something similar. A leader is the caller.
The caller shouts "TORPEDO!" and the kids start to run as fast as
they can to get past the line on the other side, where they are safe. While
they are running, the launchers try to hit as many people as possible with
their dodgeballs, while staying behind their own lines. They usually can only
get one good throw in, since they can't cross the line. Any runner who gets hit
must sit down exactly where they are. They are now land mines. Each time the
kids torpedo across the room, there are more and more land mines to hit them.
The youth on the floor can try to touch the runners. Anyone touched must sit
down too. Eventually you get down one winner. You can play again and again.
Train wreck
A new twist on Musical Chairs. Split up the room into 2 teams, sitting in
chairs facing each other on opposite sides of the room. You will need a leader
behind each team to remove one chair during each round. At GO the two teams run
at each other in an attempt to find an open chair at the opposite side of the
room, where the opposing team began. There is absolute chaos where the two
teams meet in the middle of the room. As soon as the two teams leave their
seats, leaders remove one chair from each side of the room. Make sure kids
aren't being too rough when they cross in the middle. Have two winners, one for
each team.
Trash Ball
Divide into two teams. Use a trash can that is about the same size as your
ball. Have each team choose a trash can holder (rotate regularly, its a fun
place to be). Have each trash can holder stand up on a chair. Make a boundary
of about 10 feet around each holder with tape. Anyone caught inside the tape
must sit there for 2 minutes (at your discretion). For large groups, add an
extra ball or two. They can only take 3 steps when they have the ball, so more
are involved. This is a fun game because anyone can make a full court shot.
Tell them the ball must touch a certain number of girls before they can shoot.
Triangle Tag
Three of the four people hold hands. The loose person is 'IT'. One person
of the three (who wears a hat) has to be tagged. The triangle of three runs and
spins to keep that person from being tagged. 'It' tries to reach across or run
around the other two in order to tag the third person.
Ultimate Frisbee
Form two teams. Players must move the Frisbee by tossing it from one player
to another until the Frisbee can be passed and caught across the goal line. You
cannot run with the Frisbee. If the Frisbee is intercepted or falls to the
ground, the other team takes possession.
Ultimate Pookie: A Pookie is a Teddy bear named after Garfield's Teddy bear.
You use the Pookie instead of the Frisbee. Make sure the Pookie is relatively
new and won't break, and try to make it as big as possible.
Ultimate Sponge. This is a summer game played in hot weather. Instead of end
zones, there are buckets full of water. You use a sponge instead of a Frisbee.
The sponge must be dunked by hand into the bucket to score. If the sponge is
intercepted near the bucket, it should be dunked anyway to be
"refilled".
Viking
Have everyone stand in a circle. The person chosen to start as the Viking
will start the round by giving out a trumpet call. The Viking will then place
thumbs on each side of their forehead and wiggle their fingers while making a
loud constant “la, la” noise. The persons on either side of the Viking must row
the Viking ship vigorously. They must be sure to row on the outside of the
Viking ship, the side opposite the Viking. Rowing on the inside only makes
splinters on the deck. At any time the Viking may pass to another person on the
circle. To pass they must clap their hands together in a fashion that points
directly at the person they wish to be the next Viking. Immediately, they must
start being the Viking and the people on either side must be rowing. If someone
messes up or is too slow, they are ejected from the game and must spend the
remainder of the game sitting in the middle of the circle. To eject someone the
entire circle in unison must clap twice then stomp twice and pointing one elbow
towards the person let out a loud, “hughhhhhhh”, grunt. At the end you will
have three winning people.
VolleyRoll
Take 50 rolls of toilet paper divide it among two teams on opposite sides
of a volleyball net. The object of the game is to throw the rolls over the net
when the music starts and whichever team has the least amount of toilet paper
on their side at the end of the time wins. It is crazy and cleanup is a breeze.
WyldLife 500
A night of wacky races. Break the kids up into teams as they arrive by
marking hands with three different colors of markers. Set up a racetrack with
cones and then race away. There are many fun races - be creative. Use chairs
with wheels, scooters, big wheels, crutches, wagons... whatever you can find.
Plain ol' wheelbarrow and sack races work fine too. Give trophies to each team
at the end.
WyldLife Rescue
This is a great mixer along the lines of Human Bingo. It gets kids moving
around, meeting other kids and leaders, and burning off some energy. Here are
the things kids have to try to be the first to get "checked off" to
win:
1. Kitten in the Tree
Get one other person. Stand on a chair and meow like a cat caught in a tree.
Have a rescue worker lift you off the chair, then have that person initial
here:___________
2. Illin' in the Woods
Get 3 other people. Pretend you're on a hike in the woods by walking all the
way around the room in single file. Upon circling the room, the person with the
shortest hair suddenly has falls ill to an unknown virus, and the other 3 have
to carry him to safety (which happens to be the front of the room). Have 2
hikers initial here:__________
3. Castaways
You and another person stand on chars in the corner - that's your uncharted
desert island. After your ship sank, you've been living there for 5 years. Get
the attention of someone on the far side of the room by yelling, "Help!
We're stranded!" When that person comes over to you, consider yourself
rescued. Have one of the other people initial here:__________
4. Bad Fall
Get one other person. Lie down on the floor and start yelling, "I've
fallen and I can't get up!" As soon as you find someone willing to help
you, hug each other and pretend to cry tears of joy, have them initial
here:___________
5. Fire!
Get 3 other people. 2 of you pretend you're in a burning house. Yell,
"Fire!" 10 times! Once you've completed this, the other 2 people can
be the firemen. They should pretend they're spraying the fire yelling,
"We'll rescue you!" 5 times. Once this is all done, have 2 of those
people initial here:_________________
|